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Day of Infamy Mapping Contest


Mapcore

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Participants have from the 15th of September 2016 until Midnight (GMT) on the 22nd of December 2016 to create, test and upload an original or Day of Defeat inspired map for Day of Infamy (www.dayofinfamy.com)
 

 

 

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Prize Structure

 

1st place
 

  • $3,000 cash

  • Map included officially in game

  • Corsair Hardware

    • Void Surround Sound Headphones

    • Strafe Keyboard

    • Katar Mouse

    • M330 Mouse Pad

  • All Wall Worm Source Modelling Tools

 

 

 

2nd place
 

  • $1,500 cash

  • Corsair Hardware

    • Strafe Keyboard

    • Katar Mouse

    • M330 Mouse Pad

  • All Wall Worm Source Modelling Tools

 

3rd place
 

  • $1,000 cash

  • Corsair Hardware

    • Katar Mouse

    • M330 Mouse Pad

  • All Wall Worm Source Modelling Tools

 

4th place
 

  • $500 cash

  • Corsair Hardware

    • Katar Mouse

    • M330 Mouse Pad

  • All Wall Worm Source Modelling Tools

 

(*All prizes are subject to participant eligibility. No cash value. The contest Organizers and Sponsors reserve the right to change or remove the prize structure at any point with or without reason.)
 

 

 

prizePool_with.png

 

Sub-Prizes

In addition to the prizes stated above, GameBanana will also be offering a sub-prize for the best development blog, work in progress or tutorial created throughout the process. 

This is an entirely optional part of the contest and is open to members of all communities.

To enter simply create either a development blog / work in progress page OR a level design tutorial / guide for Day of Infamy on either GameBanana, MapCore or the Insurgency Forums.

Entries must be uploaded on or before Midnight (GMT) on the 22nd of December 2016, and include “[DoI Contest]” in the title. Entries will be judged by members of the GameBanana team, as they appeared at the deadline.. No changes or updates are permitted during the judging phase.

 

Rules and Frequently asks Questions

 

  1. The submission must be a playable map for the PC version of Day of Infamy.

  2. Remakes of existing maps are not allowed, however maps inspired by classic DoD maps are encouraged.

  3. Entries must be submitted to the Day of Infamy mapping contest section of BOTH GameBanana.com and the Steam Workshop before the deadline.

  4. Multiple entries are permitted, however submissions will be judged on individual quality rather than quantity.

  5. Team based entries are permitted, however the entrants will have to agree how to split any prizes awarded, prior to prize claim and dispatch.

  6. It is essential to thoroughly test your submission before the deadline as entries cannot be modified during the judging phase.

    1. Exceptions: Changes to the submission profile are permitted after the deadline, provided they are purely aesthetic and that the map file does not change. (E.g. Editing the description / screenshots)

  7. Maps that were under creation prior to the announcement of this contest can be entered, provided a completed version has not been released for public Download.

  8. All custom textures, models or code must be contained within the download file or embedded into the .bsp.

  9. Authors are free to share their content on any other websites or services they wish, however the file must remain free to download and play, without requiring membership or payment.

  10. If the submission is distributed on an external website or service, it must clearly state that the submission was created for the "GameBanana / MapCore Day of Infamy Mapping Contest 2016”.

  11. Authors must be able to accept cash payments via paypal and will be required to fill in a prize claim form prior to payment. Winners of hardware and physical products will also be required to provide a valid shipping address.

  12. Judges and individuals associated with organising this contest cannot enter or assist entrants.

  13. Entries must clearly state which game mode the level is designed for.


 

Eligibility

 

  1. Participant eligibility: The “GameBanana / MapCore Day of Infamy Mapping Contest 2016” is open to any individual, or teams of individuals, provided they comply with the following:

    1. Participants may not be an employee of the “Organiser” or “Sponsors”.

    2. Participants may not have taken part in the preparation or announcement of this
      Contest.

    3. Participants may not be a direct relative, spouse, direct employee, or long term
      partner of any of the above definitions (a - c).

  2. Legal Age: This contest is open to any individual who meet the above “participant eligibility” criteria. In the event of participant who has not reached the legal age in his/her state winning one or more prizes defined below, he/she must provide contact details for the legal guardian who will claim the prize(s).

 

 

Submitting

 

TWO (2) copies of the map are required for this contest, and must be uploaded on or before the deadline. The primary version (used for judging) must be submitted to GameBanana.com and placed in the “Day of Infamy > Mapping Contest 2016” category.

 

http://gamebanana.com/maps/cats/8989
 

The second version must be uploaded to the Day of Infamy Steam Workshop
 

http://steamcommunity.com/app/447820/workshop/
 

No changes to the downloadable file can be made during the judging phase. Please remember to ensure that all relevant custom content is included, and that your map is thoroughly tested.

 

 

 


 

Judging Criteria
 

Maps will be judged by the developers at New World along with the staff at MapCore and GameBanana. Each map will be scored on the following categories, and given a total score out of 100.

  • Gameplay (40 marks)

  • Visuals (30 marks)

  • Originality (15 marks)

  • Performance / Optimization (15 marks)



User Feedback

Recommended Comments



10 hours ago, sevin said:

Many people will be buying the game just now for the competition. Don't let that discourage you! Unless you're just not interested in the theme.

Appreciate it, but am a little bit tied up mapping in UE4 right now - although I do love the thematics of it.

It's one of those "might have the time" things, whereas I believe this game deserves a full-on devotion to be successful.

Oh, my skills on Source SDK are rather weak, :) also.

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16 hours ago, Bastion said:

Found a real ww2 battle that would be great for this contest, will have to work hard to get it together though.

By the way, are we replacing the UT contest thread for this one soon?

 

15 hours ago, poLemin said:

@MapCore can we have a sticky Discussion Thread or Subforum like for the Unreal Tournament contest? It would be helpful to talk to others since the tools for DoI seem sparsly documented.

On it!

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1 hour ago, Xanthi said:

I just tested it on my side, and it works fine for me. Try to validate your doi files on steam. 

Same thing is happpening...

~~EDIT~~

So it seems like the problem only appears when you double click prop in 3d view and then open the model browser.

~~EDIT2~~

Ok. I don't really know what is causing the problem but its gone now...

Edited by LizardPL
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Good to see you are all so eager. Contest forum is up. There are two threads. You can discuss the contest here and post your WIP shots/give feedback here. The rest of the forum is locked for new threads, since our partner Gamebanana will be handling the submissions. If you have questions which you would like to ask in private, please send me or @FMPONE a pm.

PS: A new Day of Infamy header will go up later today/tomorrow.

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@Sprony Since you made the former thread read only...

Quote

To enter simply create either a development blog / work in progress page OR a level design tutorial / guide for Day of Infamy on either GameBanana, MapCore or the Insurgency Forums.

Can't really do any of this on mapcore if we can't do new threads. Might want to change the wording and remove mapcore.

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