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Posted

What he means is those fancy water ripple effects HL2 sports... I'm not sure though if a water texture for HL2 would still require ripples in itself or if they would just be added by an env/cube/bump/whatever-map?

However, for the use with HL1 you would really need to darken the texture since all water planes in HL are fullbright, meaning that your water will likely glow like nuclear radiation. But then the texture should rock, nice work (and tiling as well)!

Posted

Sorry to disappoint you but if I recall the "pics of yourself" thread was ~18 pages, that means you busy bees will have to collect a couple of more textures to make it the longest ;)

Edit: It's exactly "15" pages long.

Because someone locked my thread~ :/

Posted

Let me give this a shot here:

Original

oldpan.jpg

512 x 512

newpan.jpg

Now back to find some more! BTW I used OL's new vent for the bottom of mine.

EDIT:

Did this one real quick:

Original 96x128

oldw4gad.jpg

512x512

neww4gad.jpg

Posted

yea it looks kinda blurry like you scaled up parts of the original texture.

the water shader in hl2 does not use any actual texture. It only uses an animated refraction map.

Posted

the water shader in hl2 does not use any actual texture. It only uses an animated refraction map.

But you can have different types, right? Water that is clear as day and then water that is perhaps muddy?

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