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Posted

The base concrete textures look very cool and organic, but the lighting on the middle trim looks way off (why would it have highlights from above and beneath?). Oh, and all that mirroring is a big no-no, but I'm sure you already know that and have just been lazy :wink:

Posted

Your last texture looks very nice Tisky (although it doesn't represent the reference exactly ;) )

I also dig that rusty metal texture by Splitta...and of course the teleporter by Marc (welcome aboard sir!) and much of the other stuff posted here recently. Blaz should thro in some textures as well, too bad he doesn't have much freetime. Same for klein, gogogo ;)

Guest The_Postman
Posted

stop doing the same textures twice

Blow me. I did it quickly because I'm at work and didn't want to open the HL wad.

Posted

Looks good posteh, you should transform horiztonally across the seam on the details. Looks odd for details to continue through a seam no?

I took another stab at my silo texture. Made the rust age dropage more obvious and touched on the beams a bit. I still think the beams look a bit odd but meh.

-0silo2_wall2.jpg

Before:

-0silo2_wall2.jpg

After:

-0silo2_wall2.jpg

Posted

the added contrast in the metal beams is good, but the details look to bluury and painterly compared to the resolution of the rest of the texture. I would try getting some hard edges in there.

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