Duff-e Posted September 7, 2004 Report Posted September 7, 2004 same twice = takes longer this is why i say it....has nothing to do with which is better Quote
OL Posted September 7, 2004 Report Posted September 7, 2004 longest topic in mapcore history ever Quote
mikezilla Posted September 7, 2004 Report Posted September 7, 2004 and its not in eot. thank God. Quote
Squad Posted September 7, 2004 Report Posted September 7, 2004 Wow guys great job, some of these in the NW.wad would be very nice I know tons of places where the textures could seem some deffinite action. We could also make up some areas, so we can use these sexy textures Quote
FrieChamp Posted September 7, 2004 Report Posted September 7, 2004 Sorry to disappoint you but if I recall the "pics of yourself" thread was ~18 pages, that means you busy bees will have to collect a couple of more textures to make it the longest Edit: It's exactly "15" pages long. Quote
Tisky Posted September 7, 2004 Report Posted September 7, 2004 Well, i have no idea how it will look ingame. But im happy with this since it tiles pretty damn good in my opinion. It was a bitch to tile. Quote
kleinluka Posted September 7, 2004 Report Posted September 7, 2004 would be perfect for a swimming pool nice Quote
Evert Posted September 7, 2004 Report Posted September 7, 2004 Make it darker tho, so it looks like the original. Quote
Tisky Posted September 7, 2004 Report Posted September 7, 2004 Ye maybe it should be darker.. il look into that later, gotta clean the apartment. Quote
Tequila Posted September 7, 2004 Report Posted September 7, 2004 would be perfect for a swimming pool nice I'm betting it will also match well with HL2's refracting crazy water. Quote
Tisky Posted September 7, 2004 Report Posted September 7, 2004 dont know what you mean with that tequila, but it sounds great. Quote
Term Posted September 7, 2004 Report Posted September 7, 2004 What he means is those fancy water ripple effects HL2 sports... I'm not sure though if a water texture for HL2 would still require ripples in itself or if they would just be added by an env/cube/bump/whatever-map? However, for the use with HL1 you would really need to darken the texture since all water planes in HL are fullbright, meaning that your water will likely glow like nuclear radiation. But then the texture should rock, nice work (and tiling as well)! Quote
-Stratesiz- Posted September 7, 2004 Report Posted September 7, 2004 Sorry to disappoint you but if I recall the "pics of yourself" thread was ~18 pages, that means you busy bees will have to collect a couple of more textures to make it the longest Edit: It's exactly "15" pages long. Because someone locked my thread~ :/ Quote
Tisky Posted September 7, 2004 Report Posted September 7, 2004 First the water, more darkened: Then: Well. the last one is foobar tiled but i dont have time for more even tho this is really fun! Quote
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