skdr Posted January 27, 2006 Report Posted January 27, 2006 I think all games on the Source engine supports HDR now. If the needed entities aren't in the fgd, just add them using smartedit since the engine will recognize them. Nope. Only cs:s, dod:s and lost coast are supported. Quote
R_Yell Posted January 27, 2006 Author Report Posted January 27, 2006 i like how you used three differen textures on the displacement, there are 2 rock materials (it's one only, but with 2 shades), 6 ground materials, and 3 different overlays. Thats for all the terrain, the rocks just use 3 textures and 3 overlays. although why is it all pixelated, use a tga with transparancy so it will look smoother. it's pixelated because transparency (not opaque as you can see), the resolution is 512x512, not bad for a simple spider web. But the alpha usage makes aliasing, that's a norm. a lot of the map is lacking in detail though Inside of fort there will be some custom props (wood estructures) that will increase realism and detail, but you can't expect much more than that. Outside there will be a few more big rocks for cover, and maybe another wood prop. The vmf size surpased 10 MB, even counting there are a lot of displacements (not only for terrain), that's a pretty big one I think. This looks really awesum, but I can't help to think that this must be really laggy... especially in multiplayer... absolutely wrong :wink: Brush and props usage is moderate, displacements are made in the lowest resolution possible, I put lot of care doing vvis optimization, LODs for models, fade, etc. And HL2 engine is very scalable, lowering graphic details makes miracles. do you have any sites that you used to look at when you started out? do you mean photo references? Quote
RD Posted January 27, 2006 Report Posted January 27, 2006 absolutely ahsum, but where are those colored caves you promised me? Quote
R_Yell Posted January 27, 2006 Author Report Posted January 27, 2006 Sorry, I'll make that colored caves for sure, just for you. This was a HDR compile lot of time after the last one, and wanted to see how new rock materials are looking. Quote
Sa74n Posted January 27, 2006 Report Posted January 27, 2006 with a sky like that your shadows need to have a stronger bluish tint. looks good. i like the terrain Quote
R_Yell Posted January 27, 2006 Author Report Posted January 27, 2006 Thx for the tip sa74n, I'll try it. This is a test with my second system, it's not valid at all because it was a fast vvis compile, but you can see that doesn't perform bad: Graphical settings were set on medium, trilineal filtering, and doing server as you know takes away a few FPS. That system was an amd athlon 2500+ (1,8 GHz), 1GB ram, and radeon 9500 (its GPU bound). Quote
Bic-B@ll Posted January 27, 2006 Report Posted January 27, 2006 it's pixelated because transparency (not opaque as you can see), the resolution is 512x512, not bad for a simple spider web. But the alpha usage makes aliasing, that's a norm. i'm aware, i meant that you should use an alpha channel to make the lines smooth Quote
Meotwister Posted January 27, 2006 Report Posted January 27, 2006 you could also use that trick where you put a small ambient blue light in areas with large shadows. Good job dude, on all aspects of the map. Quote
R_Yell Posted January 30, 2006 Author Report Posted January 30, 2006 i'm aware, i meant that you should use an alpha channel to make the lines smooth I added a bit of blur to the alpha channel, as you requested :wink:, that makes the lines a bit smoother These are the coloured caves, RD: And here's an improved main door: Quote
Games Posted January 30, 2006 Report Posted January 30, 2006 Looking good i like the colored caves Can't wait to test this baby out. Quote
Grinwhrl Posted January 30, 2006 Report Posted January 30, 2006 I think the colored caves look stupid. Other then that everything is looking great to me Quote
RD Posted January 30, 2006 Report Posted January 30, 2006 LOL i said green or blue, not circus colors. Ofcourse its gonna look sucking this way Quote
R_Yell Posted January 31, 2006 Author Report Posted January 31, 2006 It was just for fun Whatever color you choose doesn't fit with a spanish mission in the XIX century. Quote
Skjalg Posted January 31, 2006 Report Posted January 31, 2006 LOL i said green or blue, not circus colors. Ofcourse its gonna look sucking this way I agree with RD on this, It would look cool with subtle colors in the cave Quote
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