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R_Yell

[WIP] Presidio

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Hello everyone, I'm new here.

This is a map I'm making for a mod called Wanted: Outlaws&Lawmen.

It's called Presidio because is based on some old constructions made by spanish (like me :D) in california and arizona. It's a mix of fort and mission.

Current progress is above 50-60%, I'm modeling most of the props.

lostvalley00773xf.th.jpglostvalley00787eu.th.jpg lostvalley00861bg.th.jpg

lostvalley00805no.th.jpg lostvalley00813tn.th.jpg lostvalley00838gz.th.jpg

lostvalley00840bq.th.jpg lostvalley00857yx.th.jpglostvalley00879gw.th.jpg

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What sort of freakish cave is that with utterly smooth rocks?

Looks like an excellent start though, should be good once you've layered on some more detail and gotten those props done.

Maybe a fountain or well in the square?

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Thx for the comments.

Caves and exterior rocks should be less round, I'm in the middle of morphing process. Also note that rocks are some kind of limestone, so final result shouldn't have too many edges, and there is a mesh resolution limitation too.

3dskybox should use a hand painted texture, I'm not good painting even a wall, but I'll try to do my best. Need more resolution also, but the next stop is 2048 (it uses a normal map too), and thats for every half, because mountains are split in two models.

If any curious, this is the original place: Buell Park in Arizona, an old crater that I found watching aerial pics.

http://img337.imageshack.us/img337/8669 ... lo22mz.jpg

http://img337.imageshack.us/img337/6392 ... web6vl.jpg

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Yes, normal map is not very visible in the shots I showed, I'm making another map where effect is near what it should, depends mostly on sun incidence. Anyway, model shadows are improved with normal map, and using HDR (I tested it) normal map is much more perceptible, so I'll keep.

cargo01237ek.th.jpg

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Looking cool although it's pretty wide open and often feels empty. Really glad to see some spanish/southwest style architecture, it's something I've felt lacking in maps for a long time. The genuine landforms are really cool, are you using USGS data?

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