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Posted

This map is not the best example, because I'm only using a very simple displacement+custom mountains model to simulate a big canyon. I can't spend much more resources, but it's starting to look credible.

There are lots of shortcomings, but none that can't stop large terrains with a decent amount of detail. The tools are also behind other editors, that means more effort for the mapper, Hammer is only for brave guys! :D

I'm actually designing a map for Empires, based on my mvalley scene (check portfolio). This terrain will use the full Hammer grid for playing area, and also a large 3dskybox to magnify open range sensation.

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  • 3 months later...
Posted

Quite a few time without working on this one. I've been replacing some stock textures with custom ones. Here is the result: stucco with dirt and wall whitewhased with some cracks, both are photos retouched.

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