R_Yell Posted May 7, 2006 Author Report Posted May 7, 2006 This map is not the best example, because I'm only using a very simple displacement+custom mountains model to simulate a big canyon. I can't spend much more resources, but it's starting to look credible. There are lots of shortcomings, but none that can't stop large terrains with a decent amount of detail. The tools are also behind other editors, that means more effort for the mapper, Hammer is only for brave guys! I'm actually designing a map for Empires, based on my mvalley scene (check portfolio). This terrain will use the full Hammer grid for playing area, and also a large 3dskybox to magnify open range sensation. Quote
R_Yell Posted August 19, 2006 Author Report Posted August 19, 2006 Quite a few time without working on this one. I've been replacing some stock textures with custom ones. Here is the result: stucco with dirt and wall whitewhased with some cracks, both are photos retouched. Quote
hessi Posted August 19, 2006 Report Posted August 19, 2006 the plant is a bit too dark. increase the textures brightness or reorientate the vertexnormals to straight up rest looks still nice Quote
Minos Posted August 19, 2006 Report Posted August 19, 2006 Very nice stuff The arches in the second shot need some work imo. Quote
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