Kosmo Posted December 2, 2005 Report Posted December 2, 2005 Oh man, is this Kedhrin dude a retard or what :roll: Well, ok, your average game developer might not take every mod out there in to consideration, but ok, let's see, the most popular games to day, let's see, yeah, those that have good mod support and active community thanks to them. Wow, that didn't even take half a brain and you are arguing against it? Make something unreal contest is the living proof that game developers and other major companies such as graphics card maker nVidia don't give shit about mods :roll: Mod community is a healthy sign to any game, end of story. If a game has strong community making mutators and modifications they make the game and the engine worth 10 fold what it was before. But hey I didn't know that you were a professional *tee hee* I guess that it's just sad and true that people who don't love games make mods, yeah, those who hate gaming but love the green take the chance of making a mod for months on end just for that tiny chance for success, I mean it IS the easiest way to make money and all, atleast two or three guys have made money this way, you could be the fourth. And if you can think a better way to make a portfolio that grabs game developers attenttion than a mod, well share it with the rest of us, oh might gandalf. Several people I know from game development circles from Finland have got their jobs by making a small one man product, usually a mod for some game with all custom content. Works way better than if you just had some crappy video showing your models spinning around or something like that. But hey, you are entitled to your angry and narrowminded view.
ginsengavenger Posted December 2, 2005 Report Posted December 2, 2005 You guys aren't even talking about the same thing. Kedhrin: Making a mod in hopes that the mod will be picked up and published is a real longshot and is often futile. Kosmo: Making a mod in order to build a personal portfolio and get hired as an LD/artist to a real company is a great way to go. And you're both right.
mikezilla Posted December 2, 2005 Report Posted December 2, 2005 no matter how awesome your mod is, how serious you are, how much you want to be a real studio. You are not a game studio, you are not working on anything professionaly and no matter how awesome the mod is it will not be taken seriously. games have one thing that defines them against mod's, they are realistic, money, millions of dollars, pressure with deadlines, marketing, etc. you do not know these on mod's, no matter how much you think you know it, you don't. I think alot of real developers watch what is happening on the mod scene, and the ones that matter ARE actually taking mods seriously, and that is the moving force, we also call gamers. They bring the money, they bring the volume, they are the ones that say what goes and what not. Simple. Even when I agree that games have an advantage against mods in that they are products made by companies, companies that have to meet their financial ends to stay floating. BUT, I say this, even when you introduce any kind of sum of money, it doesn't automatically mean that it is anywhere near better than something made without a budget, if you want examples, go and play some of those horrible Terminator 3 games, something you don't want to spend your money nor your time on. Mods have the advantage that they don't need to tie their staff under NDAs and they can share their product with the community in early stage of development, game developers like to hire "community heroes" to their teams, they bring publicity, it's social business afterall. Most mod teams have close ties to the community because they can have them. For example, how many developers names do you know from a blockbuster game? Against the possibility of actually personally knowing the name, the place where he lives and maybe even play a game or two against a mod developer. you are very wrong, in many ways, mod's bring life to games yes, but they don not take them on a professional serious level. The problem with mods is that they are taking the success of a few mod's to their heads, and now everyone making mods is thriving for this 'success' dream and it's bs. mods used to be about having fun, some professional teams do make game demo's off mod's but they do not release these to the public, they keep them secret and only as a technical demo. real professionals know the difference between mods and games. mod's can be better than full games, that does not matter at all in any way. and no, no companies that matter are taking mods seriously. when you say 'serious' a company is not like OMG THIS MOD IS SERIOUS BUSINESS. no that is some fake fantasy, if you make a mod, good fucking woopty doo, it it does good, gets a HUGE player base and draws lots of players then they'll start noticing you and poking around, but until you reach that level like DOD and CS did, you are nothing but an ass stain. you can have the best mod in the world, but if it doesn't have the players flocking to it it doesn't have a chance, and even then your chances of getting money is very unlikely. i'm asking you not to keep ruining the mod community with this bullshit strike it rich fucking crap, it makes me want to get a gun in shoot you in the face. sorry, but you greedy, pos mother fuckers always wanting money make me sick. work on mods and games for the love and experience, not some bull-shit fake dream of striking it rich, you're worse than a garage band. i'm sorry if i'm sounding like a prick, but honestly i hope this guy and his mod fails, crashes and burns so he gets a reality check, i had to get this reality check a while back also and I see people who act like I used to act and it makes me sick. You've been at a game studio what... 6 months? What you're failing to realize, or circumventing in some weird way, is that a large percentage of people getting jobs in the industry use their mod work as a portfolio. You are among the people on this list. How quickly you turned your back to chastise those still trying to catch a break. In addition I think you are making a grave over simplification of the true intentions of any given mod team. It's actually not about striking it rich in the short term (although some extremely young modders do have the dream of opening a studio off of their success.) It's obvious that everyone wants their work to be seen, that's a given, and conversly not a negative. This does not however equate to some greedy pyramid scheme concocted by internet assholes to take over the world. Do you find it strange coincidence a large majority of the people getting professional jobs on this website built a portfolio on cs and dod maps? Let's cut everyone some slack and just pretend for a moment that they're all busting their ass to catch a break in the industry. Just like you did. -mike
von*ferret Posted December 4, 2005 Report Posted December 4, 2005 how did postman put it? "Mike, nail hammer head" ?
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