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Posted

I have no false aspirations of breaking into the industry, nor do I pitch the game to people as their ideal way of breaking into the industry.

The best way to break into the industry is to focus on your portfolio. Develop your talents by working in all areas that interest you.

The reason I state its not your usual WW2 game and not your usual team. Is simply because of the Sheer Scope of the game, the flexibility and coverage that it gives. Yes its another WW2 game, but its taking another approach. Its taking a step back and putting an AI in control of the events. Thats why the game itself is different, in its core the AI drives the game, not the player hitting flags for scripted events.

If the player were to stand still and fortunate not to get involved in any combat, the game doesnt simply loop around a series of events, or wait for the player to do some key objective. The game continues on, the AI is a very exciting thing to work with, and while the genre may be WW2 it is still a challenge to develop everything on such a scale and scope that the game covers.

As for the team, we are well organised, well structured, and we give the freedom for people to jump into areas they wish to explore. We are willing to invest in techonology and believe in our idea to the extent where more often than not we have put our hands into our pocket and paid for new technology and not to mention contract artwork.

We have a firm business plan in place, but without relying soley on the hopes that a publisher will pick us up, we also have plans (and by plans I mean we have a complete infrastructure physically in place) and we are 100% aware we most likely will have to self publish this game, but we are willing to do that.

The exposure the mods and game is getting is also worthwhile, with the head developers behind speedtree having a strong interest in the project. As well as the other technology developers.

Sure its another WW2 game, but it does things differently, is designed and built in a different way, targetting a different market and ultimately delievering a new comprehensive experience of D-Day.

Posted

csharp would it interest you if you knew one of our planned mission packs is the Finnish Efforts during WW2? (weapons and vehicles currently in development, we are also trying to source a DEM for the land mass)

At which point the mission pack becomes very easy to develop once we have secured the DEM and modified it.

Our focus is not just on June 6th but other operations. It just happens June 6th is the most famous D-Day. So its our best starting point.

Posted

well, i think wwii mods/games can be good, but they really have to be really good. like cod2, its awesome because its so cinematic. but MoH and shit is too generic.

Posted

Exactly

I assure you I enjoy a WW2 game as much as the next, but Im no WW2 fanatic. These games have their place and they need to be exciting and offer new avenues to the player (What I believe we are trying to do)

I actually started this when I tried to convince my College Lecturers that making a game for my Degree was actually of educational benefit. Obviously they wernt buying the "Yet another lets go kill the Terrorists" or "Yet another Sci-fi Game with Big over the top weapons".

So I opted to create an AI system that would learn from students and present them with a challenge, as the student progressed through the game the AI would either increase the challenge or decrease the challenge depending on how the player was doing. It also had a set educational curriculum that it was required to cover, and slowly present to the player without them realising it was completely educational (more game than education so to speak)

Obviously the only feasible setting for this given the Irish Education system was History and the only topic within that which I had a remote interest in was WW2.

Look on the bright side it could have been "Yet another ART History during the 16th Century Game", OR "Yet another Poetry Game based on the writings of WB Yeats"

Every game has its place, be it WW2, SCI-FI, MMORPG or other. Just once they bring something to the players that they will enjoy and get value for money with.

Posted

why ww2 is allways us vs germany?

Medal of honor, call of duty and day of defeat have russians, brits, americans, japs and nazis. Cod2 being awesome, well thats your opinion :wink:

Posted

Cant give a price Im afraid, but it was alot at one point I was giving over 3/4's of my monthly wage for several months just to pay for the technology. Im a full time Professional Programmer with a Multi National, I guess you can make your own assumptions from there.

Posted

Cant give a price Im afraid, but it was alot at one point I was giving over 3/4's of my monthly wage for several months just to pay for the technology. Im a full time Professional Programmer with a Multi National, I guess you can make your own assumptions from there.

In that case, I really don't see the point in pursuing the HL2 and BF2 fronts.

You've got a retail engine that you payed for. Push it.

Posted

Personally I think your choice of genre is a poor one. While there is indeed precedent for FPS WW2 games being successful, the scope of genre itself is rather limited. At this point in time, the only way I can envisage a game within the genre being successful is if it's either backed by a big name or if it blatently brings something new to the table. When I say blatently, I'm not referring to the actual in-game expirience; I mean the customer can look at the front of the box or an advert and notice that it has something special going for it.

Posted

If he wants to make a mod on any subject, that's his right. I won't sit here and criticize/hate on him or his game because it belongs to a certain theme. WWII game? Great, I hope you top everyone that's out there because that would be good for me as a consumer. The way I figure, the more the better. More selection, more variety within the WWII theme.

If you're not interested in the mod, you simply don't have to comment and don't have to play. It's in everyone's best interest that people who don't want to play the game don't waste time commenting on it.

Posted

Okay, since apparently few of you decided not to listen to me the first time, I am going to repeat myself in very explicit terms:

You can reply to this thread if:

1) You'd like to contructively discuss the mod in polite ways

2) You'd like to help this mod

3) You'd like to suggest other resources to help this mod

You may not reply to this thread if:

1) You want to point out that you don't like WW2 games.

2) You want to argue this post.

3) You want to in any way shape or form act like a dick.

This is a 'help wanted' forum, nothing else. If you want to be a dick, go to EOT. If you want to discuss why you don't like WW2 games, go to General.

Thank you.

Goodnight.


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