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Posted

It's still a soft cap though so if you have a weapon that only scales with one attribute then it's fine to go over 60. I have strength build that has str at 75 because no other attribute will scale the weapon. I do wonder if that means quality could potentiality do more damage though.

Also btw there's another soft cap at 40.

Posted
On 4/10/2022 at 11:01 PM, AlexM said:

It's still a soft cap though so if you have a weapon that only scales with one attribute then it's fine to go over 60. I have strength build that has str at 75 because no other attribute will scale the weapon. I do wonder if that means quality could potentiality do more damage though.

Also btw there's another soft cap at 40.

cannot complain too much about a game I've put one million hours in, but dis some bullshit right here

  • 1 year later...
Posted
On 12/26/2023 at 7:16 PM, sn0wsh00 said:

It sort of bothers me that Godfrey, despite being a Tarnished, is portrayed as kind of a giant, so here's a mod I created that makes him (almost) player-size:

I used a C++ runtime library called ERSkeletonman to create this mod.

Whoa that's really cool! So you are able to get at the skeleton instances because Elden Ring uses standard RTTI? I've never seen a game engine use the standard RTTI stuff. It's always been some custom solution (usually involving libclang IIRC).

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