FMPONE Posted April 10, 2022 Report Posted April 10, 2022 57 minutes ago, Vaya said: there is a softcap at level 60 or so for most attributes. you may well be using those points in something else Lmao. SMH… Quote
AlexM Posted April 11, 2022 Report Posted April 11, 2022 It's still a soft cap though so if you have a weapon that only scales with one attribute then it's fine to go over 60. I have strength build that has str at 75 because no other attribute will scale the weapon. I do wonder if that means quality could potentiality do more damage though. Also btw there's another soft cap at 40. Quote
will2k Posted April 11, 2022 Report Posted April 11, 2022 Scratch the speedrun world record of 12 and a half min that I posted yesterday; it's already old news New world record today ~9 min Quote
FMPONE Posted April 13, 2022 Report Posted April 13, 2022 On 4/10/2022 at 11:01 PM, AlexM said: It's still a soft cap though so if you have a weapon that only scales with one attribute then it's fine to go over 60. I have strength build that has str at 75 because no other attribute will scale the weapon. I do wonder if that means quality could potentiality do more damage though. Also btw there's another soft cap at 40. cannot complain too much about a game I've put one million hours in, but dis some bullshit right here AlexM 1 Quote
sn0wsh00 Posted December 27, 2023 Report Posted December 27, 2023 It sort of bothers me that Godfrey, despite being a Tarnished, is portrayed as kind of a giant, so here's a mod I created that makes him (almost) player-size: I used a C++ runtime library called ERSkeletonman to create this mod. Dea and Thrik 1 1 Quote
AlexM Posted January 1, 2024 Report Posted January 1, 2024 On 12/26/2023 at 7:16 PM, sn0wsh00 said: It sort of bothers me that Godfrey, despite being a Tarnished, is portrayed as kind of a giant, so here's a mod I created that makes him (almost) player-size: I used a C++ runtime library called ERSkeletonman to create this mod. Whoa that's really cool! So you are able to get at the skeleton instances because Elden Ring uses standard RTTI? I've never seen a game engine use the standard RTTI stuff. It's always been some custom solution (usually involving libclang IIRC). Quote
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