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Dea last won the day on February 11

Dea had the most liked content!


About Dea

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    Andreas W. Yngvesson
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  1. Dea

    [UE4] Darksiders 3 Art Dump

    I journeyed over here to drool at the art some more but looks like the images have been taken down or the links have stopped working. Hope it gets fixed!
  2. Dea

    WIP in WIP, post your level screenshots!

    Got to do a level design work test where I had to create a TPS level using cave assets and stuff. A million things I want to iterate on but deadlines are a thing.
  3. Dea

    Resident Evil 2 Remake

    Really like RE1 remake and watched my brother play the original RE2 when I was super young but I barely remember anything. So kinda avoided this thread like the plague in case of original game spoilers. I just finished the Claire playthrough of the new Resident Evil 2 on PS4 though and here are just some of my non-spoilery thoughts. When it comes to the variety of levels to explore as well as the variety of enemies and boss fights I feel that this is really crappy compared to the the Resident Evil 1 remake. Environmental art at the police station is absolutely amazing but that level of quality steadily declines as you progress. Story wasn't as fleshed out or long as I'd hope and was really rushed. And to get the full story for each character you apparently have to new game+ it which I am not the biggest fan of. Since Leon has his own thing going I might look into a Leon playthrough but kind of leaning towards looking it up on the tubes without having to redo the more frustrating parts of the game. TLDR:
  4. Dea

    Hitman 2

    I think this video does a good job of explaining why it's well worth its price tag. 10/10.
  5. Dea

    Hypothetical-Contest Rules Voting

    As a person of the minority who has never played CS:GO this is my favorite sentence in this thread: I'm not sure what it would do to the amount of entries, since most people seem to focus on CS:GO here but the Door Challenge seemed to have a somewhat big amount of entries.
  6. Dea

    Warcraft III: Reforged

    They've shown more than I thought already: Also a playthrough of the Stratholme mission though there's commentary and stuffz: And apparently the story will be expanded upon a lil' bit to include more Jaina and Sylvanas stuff: https://www.polygon.com/blizzcon/2018/11/2/18057924/warcraft-3-reforged-classic-compatibility-blizzcon Really looking forward to see what they'll add to it.
  7. Seems Blizzard is remastering Warcraft III next! https://www.gamespot.com/articles/warcraft-3-remaster-reforged-revealed-at-blizzcon/1100-6462974/ Those super saturated team colors wakes up a lot of memories, would've thought they'd tone that down a bit for a remaster.
  8. Dea

    What movie is this?

    Yep! Just watched it yesterday, was quite the experience. Your turn!
  9. Dea

    What movie is this?

    Not sure what rule you're referring to but I can go again if you don't want to.
  10. Ah okay, composition and propping makes sense as level art to me. Though prop modelling is the first thing that pops into my head as I see "level art". It's up for interpretation a bit as a lot of level artist and level designer tasks are so interchangeable with each other depending on the company. I think it's probably safe to call it level art though.
  11. Dea

    What movie is this?

    Yep, that's correct!
  12. Hey! The font used for your name and role in the upper left corner is a lot more rounded and doesn't go well with the other font on your page. I'd recommend taking a look at what pairings of fonts work well together over here: https://fontpair.co/ The same name/role image also makes the page feel a bit messy, because each row has a different starting point: I would put the rows in that image so that each row has the same horizontal starting point as the projects title on the page. I think that small thing would make the entire page feel a lot cleaner. I find it a bit odd that your Dying Light map is listed as an "in-house engine" and not a individual project. On the banners of Skylar & Plux and Trial you mention level art but don't really go into or show if you have modeled anything for the projects as far as I can see. But overall your documentation seems pretty dope to me. I love small touches here and there, especially that you show multiple .cs files that you can open and close, integrated into the site design. Saving your CV as a .docx file can be a bit risky by the way as some of the formatting might get lost for different peeps. I'd go for a .pdf which is more reliable when it comes to that. I am looking for work myself at the moment so maybe take my feedback with a grain of salt. I have been where you are and looked for internships before though. I wouldn't worry too much, just keep looking and I'm sure you'll find something soon!
  13. Dea

    What movie is this?

    Feel like it's time for a 2 week ress time! That's "The Ghost Writer" This isn't.
  14. Dea

    WIP in WIP, post your level screenshots!

    Been playing around a bit with the Far Cry 5 level editor Some of the editor's assets are simply just too amazing for me to use though.
  15. Dea

    New/Old Diablo Game.

    A third person action-RPG take on the Diablo franchise feels like it could be amazing.