I am currently making a Stealth Shooter in Unreal 4 that is heavily inspired by games like Metal Gear Solid V: Ground Zeroes and Hitman. The game has you trying to avoid detection while completing your objectives. You play as an operative that is equipped with a tranquilizer gun. It kind of works like the Metal Gear sleep gun and the dart crossbow from Deus Ex. Headshots with this tranquilizer gun causes enemies to fall asleep instantly while hits to the torso, arms or legs make the tranquilizing agent take about 10 seconds for the enemy to fall asleep.
If you get spotted by enemies they will try to hunt you down and shoot at you. If they find any victims of your tranquilizer gun snoring they can wake them up, so hide their bodies well!
In this first mission you are trying to infiltrate and get a cartel leader's ledger. The level itself is an old digsite that has been repurposed as a hideout by a drug cartel that are trying laying low.
If anyone would like to try it out and give feedback on the current blockout level before I move on to work on visuals for the level that would be awesome!
You can download the latest build here(2.4GB .rar file, continually working on lowering the size for future builds.)
Below is the current top down draft of the level (shows patrol routes and locations of stuffz, so I would avoid peaking if you plan on playing. )
Here are some screenshots from the latest build:
Here is also a video from a playtest my friend did on an earlier build(0.03):
The game has gotten some new features, bugfixes, areas and stuff to do since then but hopefully it showcases the gameplay pretty well.
Here's also a list of the assets I've been using for the project if you guys see something you would want to use:
Soul Cave Asset Pack Soul City Asset Pack Animation Starter Pack GameTextures Material Pack Paragon-Twinblast
Feedback on anything at all would be greatly appreciated but if you just wanna play it a quickie that'd make me super happy too!