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Dea

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Dea last won the day on October 14

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About Dea

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    Regular

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  • Real Name
    Andreas W. Yngvesson
  • Location
    Sweden

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  1. Dea

    Hitman 2

    I think this video does a good job of explaining why it's well worth its price tag. 10/10.
  2. Dea

    Hypothetical-Contest Rules Voting

    As a person of the minority who has never played CS:GO this is my favorite sentence in this thread: I'm not sure what it would do to the amount of entries, since most people seem to focus on CS:GO here but the Door Challenge seemed to have a somewhat big amount of entries.
  3. Dea

    Warcraft III: Reforged

    They've shown more than I thought already: Also a playthrough of the Stratholme mission though there's commentary and stuffz: And apparently the story will be expanded upon a lil' bit to include more Jaina and Sylvanas stuff: https://www.polygon.com/blizzcon/2018/11/2/18057924/warcraft-3-reforged-classic-compatibility-blizzcon Really looking forward to see what they'll add to it.
  4. Seems Blizzard is remastering Warcraft III next! https://www.gamespot.com/articles/warcraft-3-remaster-reforged-revealed-at-blizzcon/1100-6462974/ Those super saturated team colors wakes up a lot of memories, would've thought they'd tone that down a bit for a remaster.
  5. Dea

    What movie is this?

    Yep! Just watched it yesterday, was quite the experience. Your turn!
  6. Dea

    What movie is this?

    Not sure what rule you're referring to but I can go again if you don't want to.
  7. Ah okay, composition and propping makes sense as level art to me. Though prop modelling is the first thing that pops into my head as I see "level art". It's up for interpretation a bit as a lot of level artist and level designer tasks are so interchangeable with each other depending on the company. I think it's probably safe to call it level art though.
  8. Dea

    What movie is this?

    Yep, that's correct!
  9. Hey! The font used for your name and role in the upper left corner is a lot more rounded and doesn't go well with the other font on your page. I'd recommend taking a look at what pairings of fonts work well together over here: https://fontpair.co/ The same name/role image also makes the page feel a bit messy, because each row has a different starting point: I would put the rows in that image so that each row has the same horizontal starting point as the projects title on the page. I think that small thing would make the entire page feel a lot cleaner. I find it a bit odd that your Dying Light map is listed as an "in-house engine" and not a individual project. On the banners of Skylar & Plux and Trial you mention level art but don't really go into or show if you have modeled anything for the projects as far as I can see. But overall your documentation seems pretty dope to me. I love small touches here and there, especially that you show multiple .cs files that you can open and close, integrated into the site design. Saving your CV as a .docx file can be a bit risky by the way as some of the formatting might get lost for different peeps. I'd go for a .pdf which is more reliable when it comes to that. I am looking for work myself at the moment so maybe take my feedback with a grain of salt. I have been where you are and looked for internships before though. I wouldn't worry too much, just keep looking and I'm sure you'll find something soon!
  10. Dea

    What movie is this?

    Feel like it's time for a 2 week ress time! That's "The Ghost Writer" This isn't.
  11. Dea

    WIP in WIP, post your level screenshots!

    Been playing around a bit with the Far Cry 5 level editor Some of the editor's assets are simply just too amazing for me to use though.
  12. Dea

    New/Old Diablo Game.

    A third person action-RPG take on the Diablo franchise feels like it could be amazing.
  13. Dea

    [UE4] Operation: Beehive

    Hello everyone! I am currently making a Stealth Shooter in Unreal 4 that is heavily inspired by games like Metal Gear Solid V: Ground Zeroes and Hitman. The game has you trying to avoid detection while completing your objectives. You play as an operative that is equipped with a tranquilizer gun. It kind of works like the Metal Gear sleep gun and the dart crossbow from Deus Ex. Headshots with this tranquilizer gun causes enemies to fall asleep instantly while hits to the torso, arms or legs make the tranquilizing agent take about 10 seconds for the enemy to fall asleep. If you get spotted by enemies they will try to hunt you down and shoot at you. If they find any victims of your tranquilizer gun snoring they can wake them up, so hide their bodies well! In this first mission you are trying to infiltrate and get a cartel leader's ledger. The level itself is an old digsite that has been repurposed as a hideout by a drug cartel that are trying laying low. If anyone would like to try it out and give feedback on the current blockout level before I move on to work on visuals for the level that would be awesome! You can download the latest build here(2.4GB .rar file, continually working on lowering the size for future builds.) Below is the current top down draft of the level (shows patrol routes and locations of stuffz, so I would avoid peaking if you plan on playing. ) Here are some screenshots from the latest build: Here is also a video from a playtest my friend did on an earlier build(0.03): The game has gotten some new features, bugfixes, areas and stuff to do since then but hopefully it showcases the gameplay pretty well. Here's also a list of the assets I've been using for the project if you guys see something you would want to use: Soul Cave Asset Pack Soul City Asset Pack Animation Starter Pack GameTextures Material Pack Paragon-Twinblast Feedback on anything at all would be greatly appreciated but if you just wanna play it a quickie that'd make me super happy too!
  14. Dea

    Hitman 2

    That feels like an odd move considering Definitive Edition has just been out for like only 3 months before a better alternative has come along. I wonder if they knew that this would be part of Hitman 2 when they released Definitive Edition.
  15. Dea

    What movie is this?

    Yeppers, there you go!
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