JorisCeoen Posted June 21, 2017 Report Posted June 21, 2017 (edited) SURF GALAXY Surf galaxy aims to innovate the overall genre a little bit by trying out multiple layers in between the base ones, including some dynamic elements which is almost never seen in other maps, and giving it some thematic material that could fit in the surf world. If you have any suggestions, tips... let me know, all are very welcome! A HUGE thanks to Shawn Olson, for the Wall Worm Model Tools! In the mean time, ENJOY! Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=951672581 GameBanana link: http://gamebanana.com/maps/195847 A trailer for those interested to a have a quick look at the map in-game! Edited July 10, 2017 by JorisCeoen Re-added the GB link. Jax0, hgn, TheOnlyDoubleF and 19 others 22 Quote
JorisCeoen Posted June 21, 2017 Author Report Posted June 21, 2017 The workshop link is now also live: https://steamcommunity.com/sharedfiles/filedetails/?id=951672581 Quote
will2k Posted June 21, 2017 Report Posted June 21, 2017 Great work Joris Shawn must be really proud of his "ambassador" right now JorisCeoen 1 Quote
JorisCeoen Posted June 22, 2017 Author Report Posted June 22, 2017 23 hours ago, will2k said: Great work Joris Shawn must be really proud of his "ambassador" right now Ahah, thank you very much! In fact, I'm not sure if Shawn is yet aware of this project. I sent him the links, but he hasn't responded yet ?. will2k 1 Quote
JorisCeoen Posted June 23, 2017 Author Report Posted June 23, 2017 Yesterday the map received an update that fixed 2 important issues: fixing fall damage + smoothing out bottom ramps. A final update will improve some minor gameplay elements, optimization, and additional detailing with some texture improvements. A radar will be included as well! ill update here when it does will2k 1 Quote
JorisCeoen Posted June 24, 2017 Author Report Posted June 24, 2017 (edited) The last update for Galaxy includes a radar, added side platforms and better teleport visibility at the bottom spawn. All boosters where tweaked a bit more. if there's still anything, let me know! Edited July 10, 2017 by JorisCeoen Removed reference. Quote
FMPONE Posted June 24, 2017 Report Posted June 24, 2017 Spotlighted. This looks sick. JorisCeoen and TheOnlyDoubleF 2 Quote
JorisCeoen Posted June 24, 2017 Author Report Posted June 24, 2017 10 hours ago, FMPONE said: Spotlighted. This looks sick. Wow, thank you very much! ? FMPONE 1 Quote
Tioga060 Posted June 29, 2017 Report Posted June 29, 2017 Very interesting theme, looks really cool. You did a really great job pulling off the space theme. A few issues with the map as of b1_2: Boosts on one side of the map are all facing the wrong direction. For example, when you fall into the jail as a terrorist you get stuck in the teleport destination of the jail instead of getting pushed out. The corkscrew ramps at the bottom of the map are super sticky, ramps shaped like that can't really have reliably working surf collisions in general the ramps are all super small/shallow, which I imagine would make combat game play a little difficult JorisCeoen 1 Quote
JorisCeoen Posted July 1, 2017 Author Report Posted July 1, 2017 On 29-6-2017 at 5:27 AM, Tioga060 said: Very interesting theme, looks really cool. You did a really great job pulling off the space theme. A few issues with the map as of b1_2: Boosts on one side of the map are all facing the wrong direction. For example, when you fall into the jail as a terrorist you get stuck in the teleport destination of the jail instead of getting pushed out. The corkscrew ramps at the bottom of the map are super sticky, ramps shaped like that can't really have reliably working surf collisions in general the ramps are all super small/shallow, which I imagine would make combat game play a little difficult The latest update fixed the inverted boosters (workshop version for now). A future update, which will soon be released, contains extended ramps from spawn and the loops, improve a bottom surfing ramps, and added ramps on the middle grounds. And, overall improvements of smoothness and gameplay (jail buttons will be shootable, increased teleport visibility, snapping angles when teleporting etc). I'll update here when it goes live Quote
JorisCeoen Posted July 2, 2017 Author Report Posted July 2, 2017 (edited) A big update will be released tomorrow, adding the following: Improved overall gameplay by extending the spawnramps slightly (so more surfing surface is available), in addition to added sideramps on the mid-area Improved visibility for teleports and weapon pickups. Weapon pickups now have a clear effect under them so it's easy to see where they are while surfing Improved jail functionality by allowing buttons to be shot. A sprite will also indicate wheter a button is still activated or not Added custom playermodels (astronauts) to fit the theme, as well as custom gloves Added additional weapons to allow more variety Added sounds and minor graphical improvements (such as cubemapping glitches removed) Updated radar There's more to the list, but at least those are the most important ones. As of that version, no bugs should be present (as in the currently available workshop version). The GB page and all of its screenshots now match the latest version. Hope you'll enjoy it! A video will also come soon to showcase the map. Edited July 10, 2017 by JorisCeoen Adjusted for relevance Quote
shawnolson Posted July 3, 2017 Report Posted July 3, 2017 Great Job Joris! On 6/21/2017 at 7:24 AM, will2k said: Great work Joris Shawn must be really proud of his "ambassador" right now You are right Will Quote
JorisCeoen Posted July 5, 2017 Author Report Posted July 5, 2017 (edited) The workshop has just been updated with the latest version, a ton of changes! Hope people will be able to play it and give some feedback! To list all the updates (because I can't remove posts), here is what has changed right now: Improved readability of teleports at bottom (labels are now flat on the floor so you can see them from any POV). Improved readability of jail buttons. Jail buttons are now also shootable, even through the glass! (now a single person can open them from outside if he's fast enough). Improved readability of all weapons in the level. They have a blue neon-like effect under them, giving a sound and nice animation when picking up. Improved spawnloop ramps by extending the bottom a bit to allow more comfortable surfing. The boost of those have also been lowered a bit to balance comfort. Improved radar. Added radar icons on the loading screen. Added custom playermodel and custom playerarms. CT's play as blue astronauts, T's as red. Added an admin room with KILL ALL, KILL CT and KILL T buttons. In the future more functionality will be added. Added additional ramps in between spawnloop ramps and middle centrifuge to encourage easier aircombat. All speedboosts have now sounds to them. Both middle and top platforms have had their boosts cut off slightly before reaching the end of the slopes to avoid sudden stops. All glass textures on the ramps have had their shadows disabled. It improved readabilty and removed akward shadowing on the models. Bottom corckscrew ramps have been overall improved, albeit these will probably be replaced in the future, because I feel like they might not work out, period. Cubemaps have now been 'properly' installed. No default cubemaps anymore. There are some other very minor changes, and the removal of some gaps that were barely noticeable. To test out all these changes, you can visit the workshop page to subscribe! Edited July 6, 2017 by JorisCeoen Forgot some important additional changes Quote
JorisCeoen Posted July 5, 2017 Author Report Posted July 5, 2017 I added a trailer for those interested to take a quick look into the map in-game: Fnugz, leplubodeslapin and TheOnlyDoubleF 3 Quote
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