osKo Posted January 2, 2015 Report Posted January 2, 2015 I missed the playtest because my internet didn't work; is the recorded demo avaliable? Quote
Squeebo Posted January 2, 2015 Report Posted January 2, 2015 I've made a few small updates to my map, it would be great if you could replace the old file this newer version Dropbox Download Also could I get the playtest recorded via GOTV as well? Thanks a bunch! Quote
FMPONE Posted January 2, 2015 Report Posted January 2, 2015 Hi there, I'd like to get in a playtest of a new map, DE_SKY when possible Quote
'RZL Posted January 2, 2015 Author Report Posted January 2, 2015 I missed the playtest because my internet didn't work; is the recorded demo avaliable? Yepp, it's in the drive now. https://drive.google.com/file/d/0B1VMhSeaPuy0cHQzSjdXVHdYbmc/view?usp=sharing I've made a few small updates to my map, it would be great if you could replace the old file this newer version Dropbox Download Also could I get the playtest recorded via GOTV as well? Thanks a bunch! Alright. It's noted. Hi there, I'd like to get in a playtest of a new map, DE_SKY when possible Alright, you're up for 06.01.2015 at 21:00 CET as the second map. I'm looking forward to it! FMPONE 1 Quote
'RZL Posted January 2, 2015 Author Report Posted January 2, 2015 I took some time to improve the playtest config a little. With these changes the playtests should be more to the point with having a set amount of rounds that are being played each half (12 rounds) and players swapping sides automatically. Further details can be found in the changelog listed below. Here is the updated playtest file: https://drive.google.com/file/d/0B1VMhSeaPuy0RFVvTU5JV21SelE/view?usp=sharing Here is the changelog: https://drive.google.com/open?id=0B1VMhSeaPuy0ZEllbjE3dzVpY1E&authuser=0 any feedback and or suggestions are welcome of course! Squeebo, DrywallDreams, Vaya and 5 others 8 Quote
TheOnLY Posted January 2, 2015 Report Posted January 2, 2015 Nice ! Is bock now enabled so you can boost teammates? Quote
jackophant Posted January 2, 2015 Report Posted January 2, 2015 New play test changes look good, particularly the 12 rounds each side; Winning team from previous half gets full play of other team is a dream come true! And can we have block on as standard? Makes for more thorough map testing, especially as I imagine most people are aiming their map to be competitive. Quote
'RZL Posted January 2, 2015 Author Report Posted January 2, 2015 mp_solid_teammates 0 is currently the standard. I would like to keep it that way since playing 10vs10 with solid teammates is pretty obnoxious most of the time. Map creators can still ask for this setting to change when testing their map, of course. Quote
Vaya Posted January 2, 2015 Report Posted January 2, 2015 (edited) mp_solid_teammates 1 please edit -late reply. cheers Edited January 2, 2015 by Vaya Quote
Triiodine Posted January 2, 2015 Report Posted January 2, 2015 (edited) Hey 'RZL, I've been working on my map a lot recently and I'll be posting an updated version to go along with the playtest, and I'd like GOTV recording just in case something on my side screws up. Oh and happy new year! Yeah, stuff has changed. Edited January 2, 2015 by Agameofscones Quote
'RZL Posted January 2, 2015 Author Report Posted January 2, 2015 Hey 'RZL, I've been working on my map a lot recently and I'll be posting an updated version to go along with the playtest, and I'd like GOTV recording just in case something on my side screws up. Oh and happy new year! Yeah, stuff has changed. While you're at it, improve the lighting! I can already see that it's way too dark. El_Exodus 1 Quote
El_Exodus Posted January 2, 2015 Report Posted January 2, 2015 oh dear Lord, please let me be home at 6th january :'D Quote
TheOnLY Posted January 4, 2015 Report Posted January 4, 2015 (edited) Here is the download of my map de_berg for the playtest:updated so players can't walk on the skyboxde_berg_a2_2 Edited January 4, 2015 by TheOnLY Quote
osKo Posted January 4, 2015 Report Posted January 4, 2015 Can this newer version of de_tivoli be playtested on 11th of January? Thanks https://www.dropbox.com/s/2p3ue6ecx8dcn8n/de_tivoli_redone_r4%2011.01.%202015%20by%20osKo.zip?dl=0 If it's not too much of a hassle, please record a demo again. Quote
'RZL Posted January 4, 2015 Author Report Posted January 4, 2015 Playtest Schedule Playtest 04.01.15 Borgking's DE_Acceleration TheOnly's Map Playtest 06.01.15 Squeebo's CS_Market FMPONE's DE_Sky Playtest 08.01.15 LATTEH's CS_Shichang (REC) Borgking's DE_Acceleration Playtest 11.01.15 Agameofcones' DE_Smoke Osko's DE_Tivoli (REC) Playtest 13.01.15 Lajron's DE_Havana Squad's DE_Zoo (REC) Playtest 15.01.15 Jackophant's DE_Stupa [OPEN] Playtest 18.01.15 Chu's de_tergiversate (REC) Spherix' King of the hill map Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 CEST. We playtest a maximum of 2 maps per playtest. For map creators: If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out! Prior to the test you will have to send 'RZL one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest! Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours. Quote
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