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Everything posted by JackT

  1. Whats your workflow for making models in Maya. Been trying to get one sorted for myself but can't see to get the scaling right
  2. Well done to the finalists. Very shocked at Graveyard and Victoria though, but that may be my bitterness leaking lmao.
  3. I'm in love with the grey colour palette used. Please give tips on creative process. Would love to incorporate this workflow into my next map. Also, what is the pipeline for processes like modelling and textures?
  4. Just a bit of an update. Go and check it out people. https://steamcommunity.com/sharedfiles/filedetails/?id=1930485028 A Site: https://imgsli.com/MTA4NzM B Site: https://imgsli.com/MTA4NzQ Back of A: https://imgsli.com/MTA4NzU
  5. That's the map I've been trying to remember this entire time. Thank you so much for reminding me.
  6. In the 2nd and 3rd images, it seems like there is too much clutter.
  7. The map from what I've seen doesn't really follow the "exotic" theme of the contest. If I remember correctly, it means themes that aren't usually seen in cs maps. This just appears to be a Dust 2 themed map.
  8. https://steamcommunity.com/sharedfiles/filedetails/?id=1930485028 New testing version of Gongji (and yes, we know about majority of boost spots and clipping issues) ENJOY!!!
  9. One quick question. Has the layout changed or is it still over sized?
  10. Current version 42 radar. Still got a while to go.
  11. WIP image of B. Ground texture will be subject to change.
  12. We are changing around the walls/geometry so that isn't an issue.
  13. The workshop version is probably going to stay the same as we like to keep 2 versions of our maps separate (greybox and detailed). Keep an eye out for the semi detailed version on the workshop for whenever we feel like uploading it.
  14. Just a little tease at what's happening at the moment.
  15. Happy that development is still happening.
  16. I have noticed areas that should be brighten like the back area in the 2nd screenshot. We are still working hard on Gongji to make it a worthy contender.
  17. Some progress on T to Mid/B Site.
  18. We know we have been silent for a long time, so I think we should post some updates. https://imgur.com/a/08eknEJ here we have been working hard on T spawn. Enjoy.
  19. The very close bombsites seem like a weird idea. Would have to see how it plays.
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