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Posts
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T-Rexer last won the day on August 30 2021
T-Rexer had the most liked content!
About T-Rexer
- Birthday 02/01/2001
Online IDs
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Discord
T-R3x3r#6686
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Battlenet
TRexer#21352
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Origin
T-Rexer2001
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PlayStation Network
T-Rexer2001
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Steam
https://steamcommunity.com/id/T-Rexer2001/
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Twitter URL
https://twitter.com/TR3x3r
Profile Information
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Real Name
Simon
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Location
Germany
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NovaSniper77 reacted to a post in a topic:
Big Adventures Contest WINNERS
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Big Adventures Contest WINNERS
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Big Adventures Contest WINNERS
T-Rexer replied to Rebze's topic in Counter-Strike 2 Big Adventure Contest
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Stronghold
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Big Adventures Contest TOP 10 FINALISTS
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great job! i am a big fan of this, even though its clearly not entirely done yet, the artic theme is done better than any map before imo
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Tundra [WIP]
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de_Echolab
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Canopy [WIP]
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thanks! The openness has not been an issue in any game that has been played on it.
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Small update for the Mapcore Hub players this week: After 10 games I played, it was obvious that B site was a little too hectic and cluttered with cover, which led to the feeling that it felt quite small in places and you did not know where to play from. To address this, I made some changes to the cover there as can be seen below. Also added a crate in CT spawn as some fights happened there in retake situations.
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Here is a consolidated post on some of the updates we have done to the map: - changes to mid pathing - completely reworked B connector - changed B site - smaller changes around the map, such as better utility opportunities
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Welcome to Gibraltar! Today we are releasing the first version of de_stronghold, a 5v5 defuse map set on the rock of Gibraltar. Fight between the historic castle fortifications and the WW2 military bunkers, all connected by Gibraltar's famous tunnel network. All feedback is welcome and we will be iterating on this layout throughout the next weeks leading up to the Faceit Hub placement in Batch 3. Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3262011327 Team: @Squidski, @Haaselh0ff and @Kale
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Welcome back mate! Looking forward to your map
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Someone doing this theme finally! Good luck mate!
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T-Rexer started following Stronghold
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Workshop I plan on making a map set on Gibraltar, up the mountain. Inspired by the WW2 fortifications and castles there, they have historically served as an important strategic stronghold. I planned on converting one of my old layouts for this theme a while ago but since that never went anywhere, I will now be starting over with a new layout and just taking the best ideas of the old one. I plan on integrating the theme deeply into the level design. My current idea is to make one of the bombsites based around the round shape of an artillery position with a massive gun above the playspace. The level will also include parts of the famous underground tunnels on Gibraltar. A little mood board: Layout ideas: The layout is likely on the larger side (same timings to bombsites as on Overpass though) and it is more complex than the average contest entry. I want to try some unique ideas that may not be super popular with the average player and a standard three-lane layout, however, I think basically most of the active duty maps would do very poorly in a contest like his based on the layout because they are not super obvious to play or look to confusion on first impression. But these are the maps that actually offer a unique gameplay identity that most community maps lack. That is mostly because you want to make a map for the broadest appeal that can get easily picked up by new players, which is likely the smart thing to do, but I want to try something different here. Either way, continued playtests have shown the map plays well but does need some time to get used to as expected. Once players figure out how to set up correctly, gameplay becomes more dynamic and unique, forcing both teams to take risks and strategies to win.
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Ahh yes. Andi took the laser cutter to the bridge. We will replace it down the line, but it doesnt seem like we need to update it any time soon since it is not going ingame right now.
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Wow, thanks for the feedback. We have fixed some of those things in the first patch already but we’ll check if there is anything we missed!
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Thanks for the input! you are right, we actually had a blend texture there and those walls are still displacements but we swicthed the texture at one point that wasnt a blend texture. Will fix that!
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The Danger Zone experiment returns to the sun soaked hills of southern Italy. Between scenic towns and ancient ruins, fight to survive and be the last man standing. Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2587298130 Made by: Hasselh0ff, KlixX, Seth, Quotingm Slimek, Andi, Squidski and T-R3x3r
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We started working on a new map for Danger Zone a while ago and it is now in a state where it is playable, yet far from being finished. The map is set in Tuscany, Italy and is a departure from the usual toned down visual style of Danger Zone map to something more vivid and vibrant. We will try to make it quite colorful and unique compared to all other Danger Zone maps. The team working on the map consists of Squink, Squidski, Hasselhoff, Seth, Slimek, Quoting and T-R3x3r. Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2403831979
