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KingOfCorn

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KingOfCorn last won the day on April 17

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About KingOfCorn

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  1. KingOfCorn

    [CS:GO] Golden

    A new update is out yet again! The changes included are: -Improved detailing on church. -Refined detailing in certain spots. -Bugfixes. -Minor clipping fixes.
  2. KingOfCorn

    [CS:GO] Golden

    Glad you like the changes! I agree with the performance part, I did put alot of effort into the optimization and it works out well in pretty much the whole map except for the spot you mention. The layout around middle doesn't make it easy to optimize, trying some different things to improve it even more.
  3. KingOfCorn

    [CS:GO] Golden

    New update: -Golden now has a new panorama radar! -Improved clipping -Minor changes to detailing and flow Enjoy!
  4. KingOfCorn

    [CS:GO] Golden

    A new update is out! Here are some of the changes: -Reworked B-site -New A-plattform -Tweaked connector between mid, B-site and church. -Some cosmetic changes made -Minor fixes and tweaks The most notable changes made are to the B-site. The angles are now cleaner and the site is more robust than before with a clear theme. Try it out and let me know what you think! NEW OVERVIEW OLD OVERVIEW New B-site New A-plattform Changes to middle
  5. KingOfCorn

    [CS:GO] Golden

    I decided to remove them a couple of updates ago, they were a bit too autumn brown Thanks! A new update with a new B-site is coming out on the workshop today (hopefully). It has a clearer identity and feels more robust with cleaner angles, I think you will like it! I also made some slighter changes to mid and A. I will let you know again when it's up.
  6. KingOfCorn

    [CS:GO] Golden

    I just released a new update for the map based on feedback from fellow mappers and the community. Here's a list of some of the changes: -Improved optimization -Better clipping -Slight changes to lighting in certain areas -Refined the nav-mesh and added callouts -New custom decals to better fit the theme -Additional detailing, mainly to the ground surfaces -Overall polish -Added better options for grenades between a-long and a, t-mid and middle and from porch (b-setup) to B -Made the stair in upper metro next to A go one floor higher. -The bombsites are now more robust -Replaced the front part of the truck on B due to bad hitboxes -Tweaked the skybox -Removed dead space in T-spawn. And more... Please have a look and tell me what you think! The map will be tested on mapcore tonight at 21.00. Let's see what it brings
  7. KingOfCorn

    [CS:GO] Golden

    Ok, please tell me if you find a reason for it. Do you need to replace 2 files when you verify integrity of game files under local files in options for cs:go. And does it help to lower the texture quality under video settings in cs:go? I'm maybe starting to see a pattern. And thanks for the feedback zombi, will fix the B-truck issue.
  8. KingOfCorn

    [CS:GO] Golden

    Someone told me that the map makes the game crash. Does anyone have the same thing happen? Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1716064469
  9. KingOfCorn

    [CS:GO] Golden

    A new big update is now up on the workshop! I've reworked all of the lighting and made alot of gameplay changes to the map. The gameplay changes included a reworked T-spawn from scratch, a new metro area, a rework of the church, a new A-site and alot of other major stuff. I also added a new connector area from B setup to mid. Please have a look and I appreciate all the feedback I can get!
  10. KingOfCorn

    Mapcore FACEIT Hubs

    Ok thanks for letting me know! I'll keep in touch!
  11. KingOfCorn

    [CS:GO] Golden

    Thanks for the feedback! I'm currently gathering everything and refining the map. I will post and upload the improvements in the near future!
  12. KingOfCorn

    Mapcore FACEIT Hubs

    I'm interested! Golden, 5 vs 5 competitive defusal map for CS:GO. Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1106669591
  13. KingOfCorn

    [CS:GO] Golden

    Thanks alot! I've made several improvements based on community feedback and testing since the release. -Better clipping -Work done to improve shadows and lighting in certain places -Minor details added -Fixed a couple of decals/overlays not showing correctly -Minor bug fixes -Improved overall sound If you find something that doesn't seem right or if you would like to give me additional feedback I would greatly appreciate it!
  14. KingOfCorn

    [CS:GO] Golden

    Golden is a 5 vs 5 competitive defusal map. I've been working on it since mid 2017 but with a 8 month break until August 2018 when I decided to pick it up again. The goal was initially to compete in the 2017 mapcore competition but I underestimated the time and effort it took to finish the project. The map is inspired by the older parts of Stockholm, Sweden. An unknown terrorist cell has executed an attack in the heart of the city. Their objective is to create chaos in the normally modest and safe capital. The Counter Terrorist unit called GIGN from France has reinforced the district since the national police force is inadequate and is struggling to handle the situation. Be sure to enjoy the level and I appreciate all the feedback and comments I can get! Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1716064469
  15. KingOfCorn

    [WIP] de_golden

    Thanks! Had a great playtest yesterday that confirmed that it's getting better :-)
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