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KingOfCorn last won the day on April 17 2019

KingOfCorn had the most liked content!

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  1. Expo is a competitive 2 vs 2 defusal map created for Wingman mode. The map is set in a convention center in the central parts of a major city in the U.S. There is a climate convention taking place due to the critical state of our planet and the ongoing climate change. A small group of environment antagonists from a global forest industry company will do whatever it takes to stop the convention from taking place. This includes setting the whole building on fire. Take a look and enjoy your stay, any feedback is welcome!
  2. You're right, there are two spots who dip a bit in fps but still remain in the "ok" span. Mainly this has to do with how I structured the map from the beginning (noob mistake) with such an open middle where plenty of stuff is drawn when standing in some parts of B staring at middle for example. Pretty much all of the textures are hr which also tanks a bit. The biggest gain I could probably get would be to start combining props but that would be a new area for me and would require a bunch of work. That's always the problem with having mostly stock props. Thanks again for your contribution
  3. A new update is out! -Overall polish -Improved lighting on foliage (thanks to Ringel) -Replaced ivy models
  4. Thanks a lot for spending the time it took to try this! Will experiment with the different settings to make it look even better.
  5. Just uploaded the first version of Golden since July. Been doing a complete overhaul of the map visually and also added some gameplay elements. Several new custom textures and some new models aswell. Here's a summary of the changes made: -Major visual rework -New 3d skybox -Added a drop in second mid -Added cover for safeplant on B -Raised the tree for cleaner gameplay and visibility around the courtyard. -Improvements to optimization -Boosted the lighting in the metro area -Several minor changes throughout -Bugfixes Have a look and please let me know what you think!
  6. I think the map would benefit from having a cleaner color theme with fewer colors used that works well together. I also agree with blackdog, the lighting could get improved. Other than that it looks like a solid map with good effort put into it.
  7. The new update is getting closer! It's great that so many seems to enjoy the map on the hub and I once again want to thank everyone for the feedback on the map which has helped me alot. It's been an amazing experience for me and a bit unexpected since It's my first project in mapping. The update will be out in the end of this week if everything goes as planned. I will make the change notes more specific when the update is online. The update will mainly include: ▪A new refined B-site with the intention of making it less chaotic and more intuitive. ▪Better performance which has taken the majority of the working hours. ▪Improved visibility and lighting. ▪Added and adjusted cover in some spots for cleaner utility usage and more strategical options. ▪Minor changes to detailing. I would also like to reach out to someone who would be willing to model the church tower since It's costly for the engine to render. If there is anything I can do in return just let me know.
  8. A new update is out yet again! The changes included are: -Improved detailing on church. -Refined detailing in certain spots. -Bugfixes. -Minor clipping fixes.
  9. Glad you like the changes! I agree with the performance part, I did put alot of effort into the optimization and it works out well in pretty much the whole map except for the spot you mention. The layout around middle doesn't make it easy to optimize, trying some different things to improve it even more.
  10. New update: -Golden now has a new panorama radar! -Improved clipping -Minor changes to detailing and flow Enjoy!
  11. A new update is out! Here are some of the changes: -Reworked B-site -New A-plattform -Tweaked connector between mid, B-site and church. -Some cosmetic changes made -Minor fixes and tweaks The most notable changes made are to the B-site. The angles are now cleaner and the site is more robust than before with a clear theme. Try it out and let me know what you think! NEW OVERVIEW OLD OVERVIEW New B-site New A-plattform Changes to middle
  12. I decided to remove them a couple of updates ago, they were a bit too autumn brown Thanks! A new update with a new B-site is coming out on the workshop today (hopefully). It has a clearer identity and feels more robust with cleaner angles, I think you will like it! I also made some slighter changes to mid and A. I will let you know again when it's up.
  13. I just released a new update for the map based on feedback from fellow mappers and the community. Here's a list of some of the changes: -Improved optimization -Better clipping -Slight changes to lighting in certain areas -Refined the nav-mesh and added callouts -New custom decals to better fit the theme -Additional detailing, mainly to the ground surfaces -Overall polish -Added better options for grenades between a-long and a, t-mid and middle and from porch (b-setup) to B -Made the stair in upper metro next to A go one floor higher. -The bombsites are now more robust -Replaced the front part of the truck on B due to bad hitboxes -Tweaked the skybox -Removed dead space in T-spawn. And more... Please have a look and tell me what you think! The map will be tested on mapcore tonight at 21.00. Let's see what it brings
  14. Ok, please tell me if you find a reason for it. Do you need to replace 2 files when you verify integrity of game files under local files in options for cs:go. And does it help to lower the texture quality under video settings in cs:go? I'm maybe starting to see a pattern. And thanks for the feedback zombi, will fix the B-truck issue.
  15. Someone told me that the map makes the game crash. Does anyone have the same thing happen? Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1716064469
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