-
Posts
2,140 -
Joined
-
Last visited
-
Days Won
145
Content Type
Profiles
Forums
Articles
Pages
Everything posted by will2k
-
You can create and import your own custom materials/textures, models/meshes, dialogs, sounds, music, scripts, heightmaps, terrain brushes, foliage system, particles, etc... You can also customize stock NPCs to your liking (AI, looks...) among many, many other things you can perform. Extremely versatile engine, no limits
-
Got the AvP reboot for about a dollar during the last steam sale, and I'm about to install it and start playing this week. It's been around 17 years since I played AvP2 and I just need some predator action
-
Very powerful set of developer tools; just go to your steam library and download them under "tools" section if you already own the game. limitation is one's own creativity and a slightly tough learning curve. It takes a bit of time to get into the tools but once you do, sky's the limit. I'm having a blast working with the tools and discovering new things every time I work on new sections of my campaign. It would be rather difficult going back to certain cough...old...cough convoluted, non-streamlined engines once I finish with my campaign; the good news though is that Dying Light 2 is around the corner with a brand new powerful C-Engine that hopefully will come with new, even more powerful dev tools to play with for the next gen games/maps. (last resort, Unity and UE4 are always one call away)
-
A NEW HOPE: Will2k's Dying Light Single-player campaign [WIP]
will2k replied to will2k's topic in Level Design
A dark underground warehouse you say? What could possibly go wrong? New areas, part of a side quest that takes the player through and beneath a pet food factory in the countryside. Bonus pic -
Growing up in the 80s, I loved Bronson; he was the down-to-earth, very believable, ultimate badass without the over-the-top antics of Sly, Arnold, and Van Damme. Last week, I watched "Death Wish" (2018) with Bruce Willis, which coincidentally, is the remake of the 1974 classic featuring Bronson Both are recommended to watch.
-
Since Half-Life 3 is [insert your favorite meme here], Half-Life 1 still lives on thanks to a myriad of powerful single player mods popping every now and Xen then. Check out this mod released last Friday titled Echoes where you play another scientist in the black Mesa facility in a parallel timeline to Gordon right where the cascade resonance occurs. https://www.rockpapershotgun.com/2018/08/13/half-life-solo-story-mod-echoes/ Trailer
-
This is BIG news. Dying Light was the best game when it comes to first-person natural, fluid parkour movements. If they live up to this claim in Dying Light 2 (and I have every reason to believe them), this would be a major selling point among many others. On a side note, I can't wait to put my fingers on the new developer tools/SDK for the new C-Engine
-
Yesterday; On top of the mountain at ~2500 meters altitude (8200 feet), well above the clouds The view was breathtaking and it was cold (dropped below 10°C after sunset) Another angle from the top (overlooking another mountain chain in the background)
-
Sure, I got several shots with the moon and Mars in the same shot (@El_Exodus 4th pic has both in frame) My old trusted Canon with 14x optical zoom and a tripod .
-
we had clouds too but we were a bit luckier as they tended to scatter every half hour allowing me to snap some shots before regrouping and blocking the view. Better luck next eclipse then
-
Total lunar eclipse - July 27 2018 Took a couple of shots of yesterday's lunar eclipse, the longest in the 21st century so far ( 4 hours total including 1 hour 40 min for the "blood moon" total eclipse phase) 1 - Shortly after the eclipse started around 9:30 PM (it was cloudy but I managed to get the shots in-between clouds ) 2 - Eclipse about 80% 3 - Total eclipse, the "blood moon" phase with the red-orange tint 4 - Eclipse is partial again. Earth's shadow is moving away and the moon is being lit again. 5 - Eclipse is almost over. Moon is getting back being a "full moon"
-
A NEW HOPE: Will2k's Dying Light Single-player campaign [WIP]
will2k replied to will2k's topic in Level Design
@Radu just to let you know that your earlier suggestion to make the football field fence fortification as a side quest, is being currently implemented the kids are gonna be happy -
Finished the above Now playing Deus Ex Mankind Divided and Arma II
-
@blackdog I was going to start a new topic about Dying Light 2 but then I noticed that you already took care of that Along with Cyberpunk 2077, it was one of the big reveals at E3. I stopped getting hyped about new games a looong time ago but I feel genuinely excited for this game. I was surprised to know that Techland coded a new engine for this game (C Engine) and put their trusted and very powerful Chrome Engine 6 aside. But I do trust those guys, they know what they are doing
-
A NEW HOPE: Will2k's Dying Light Single-player campaign [WIP]
will2k replied to will2k's topic in Level Design
Summer Progress Update Hey everyone Been away for almost 2 months and haven't posted any updates to this thread/WIP since early May. Work slowed down to a complete halt during all the month of June since I was very busy in real life, and Summer started However i did a lot of earlier progress during May and in the 2nd part of the current July month; development is still going on strong and steady. 2 fully scripted side quests have been implemented (with a possible 3rd one being under planning/prototyping) New custom dialogs with custom audio New areas added The 2nd major part/area of the main quests is under detailing/first art pass Extensive work done to create new indoor locations for exploration and side quests First lighting pass and tweaks A lot of manual fine tuning to the nav mesh to make sure volatiles and virals can chase you pretty much everywhere in the map I will soon move on to create the 3rd and last area of the main quest where the events leading to the grand finale will take place. I'm trying my best to make each area look unique while maintaining a coherent theme throughout the campaign. A fresh batch of screenshots: More terrain forming, water towers and ziplines fun. One of the new NPCs in the main quest One of the side quests that the player gets from the sanctuary. As I mentioned before, work has resumed so updates should be more frequent as was the case before the break. Stay tuned, the light at the end of the tunnel is starting to show. -
@Castle Have you seen this? https://www.pcgamer.com/former-sony-ceo-and-epic-games-team-up-to-fund-pc-first-indie-projects/
-
Welcome to mapcore
-
? Should've been wrapped up 4-5 seasons ago with a shorter, tighter, more coherent storyline. It's been dragging like a South American soap opera
-
-
Exactly. Most of the time, I just reinstalled Doom 1, Quake 1, and Wolfenstein 3D (6-7 MB each game lol); start them up, play like 5 min for nostalgia sake, then exit and register the badge ?
-
Looking at the second screenshot, I think you could easily get references from Lago di Como (lake Como) and the surrounding villages in Lombardia, Northern Italy https://duckduckgo.com/?q=lago+di+como&t=hb&iax=images&ia=images https://duckduckgo.com/?q=lago+di+como+villages&t=hb&iar=images&iax=images&ia=images I believe it will fit your theme quite nicely, and be a bit different from the "regular" Italy maps About the workshop automated bot downvote, this is something that has been going on progressively and strongly in the CSGO workshop since late 2014-early 2015, courtesy of the "strong management style" at Valve and their "ultimate commitment to their services and platforms", not to mention their "vigilant eye and overall strong moderation of the workshop". Best of luck for the map, looking really nice already for a beta
-
A NEW HOPE: Will2k's Dying Light Single-player campaign [WIP]
will2k replied to will2k's topic in Level Design
Yes of course The earlier pic you mentioned about indoor lighting was basically a bare early WIP in terms of lighting as I hadn't done any work on it up to that point, except for the env lighting (sun light). In the newer pics, I have added dynamic lights, env probes, light dimmers, and tweaked the indoor lighting and soft shadows. Mind you, this is still a WIP as I'm continuously working on and improving lighting among other things (The indoor lighting/shadow is even additionally improved in the recent map build) -
A NEW HOPE: Will2k's Dying Light Single-player campaign [WIP]
will2k replied to will2k's topic in Level Design
Grazie I'm aiming for quality on par with the stock game whether with the visuals or the story/quests themselves. Thanks for the uplifting cheers, appreciate it
