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will2k

Mapcore Staff
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Everything posted by will2k

  1. Dying Light 2 parkour moves brought to life!
  2. Thanks mate! appreciate the support, concern, and care Thanks I might ask you to forward them a technical question though I had this question channeled to the DL1 designers back in early 2018 through the community manager; I got a reply that sadly did not work for custom maps then I presume the designers got busy with Bad Blood, and DL2, and never got a follow up answer. I'll hit you up with a PM with the details Thank you
  3. It's mostly done I noticed a pattern while looking at the timestamps of my earlier posts here in this WIP thread: I seem to go offline for 2-3 months, then pop up with a major update, then go totally dark for another 2-3 months, then show up again, then radio silent,...you get the point Real life has been a rough ride for the past couple of months and development time took a hit but as always, I was able to fight back and compensate in a big way. I added not one, but 2 new big side quests that tightly integrate and complement the main story quest. A new addition is also a quarantine zone challenge (takes place in a newly created additional map) which brings the total to 2 main storyline quests, 8 big side quests, 1 parkour timed-challenge, and 1 quarantine zone challenge. Since the campaign takes place in a vast open world, that is free to explore (1km+), I added fast travel through the tunnels/sewers system once the whole map is unlocked and accessible. And for the icing on the cake, I created an intro movie fully animated in-game in first person perspective to keep player immersion. Finally, a LOT of time has been spent on art passes and polishing, backstory embellishment, as well as bug fixing to make this campaign a smooth ride from start to finish. After 2 years (on and off), this campaign has evolved into a game (or DLC) on its own with roughly 4-6+ hours of gameplay. If I were using a licensed engine (UE4 or Unity), I would've probably released it as a standalone game As I stated in the opening paragraph, campaign is mostly done: just doing some final touch ups as well as some intensive playtesting (and waiting on some feedback from a tester); once all is green, the campaign will go live Thanks again to everyone who's been on this train ride with me for the past 2 years with support and uplifting cheers; special shout out to @blackdog and @Radu Some new screenshots to make up for the lack of updates in the last 3 months The new quarantine zone A new sidequest where the player will probably shit their pants The sewers leading to the countryside (intro movie)
  4. Scripted NPCs gameplay/dialogue Another short video (5 min) before public release. The video showcases scripted NPCs going about their various daily activities in the survivor hub called "The Sanctuary". The video also shows some NPC dialogues, and how NPC activities change during the day, and when transitioning to evening, then night. Someone is a mechanic, others are farmers and tool makers; some folks stand guard to protect the safehouse while some lazy asses just sleep or play guitar all day long . Many kids are also playing games under the watchful eyes of the guards. Many NPCs switch between activities that change as the day progresses (1:45 in the video). In the late afternoon/early evening, most stop their activities to catch some rest while others play cards and hit the bottle (2:28 in video) Finally, at night, most go to sleep while a few remain alert to guard the place (3:35 in video) As usual, the video is spoiler-free with no critical tasks or quests shown; the small dialogue shown in the video is also not affecting the quests or storyline.
  5. I'm re-watching Charlie Chaplin movies starting with "The Kid" (1921) and "City Lights" (1931) Nothing beats childhood favorites
  6. Please tell me the actual game soundtrack is heavy metal (the riff in this video maybe?)
  7. Another 2 months hiatus, but justified As I mentioned in my last post above back in June, my mother had her knee surgery in July. I've been by her side for over a month now as she slowly re-adapts to the simple task of walking, through intensive and painful physical therapy and rehabilitation. All level design activities were basically on hold for all of July and a considerable part of August. I resumed work by mid-August, at full speed to cover the last remaining 5% of this project. I also went back to earlier parts of this campaign that were designed in late 2017-early 2018, and did a visual overhaul as well as scripts/quests cleanup to bring them to the level of the later parts of 2018 and 2019. But wait, there's more . I also added 2 new side quests and a player challenge on top of the already existing 5 quests. Some interesting facts and features: - More than 1100 lines of quest script - 400+ lines of dialogue and player monologue with custom dialogue audio - Custom original storyline that ties into the main game and its expansion - Proper rewards for each quest (XP, cash, items, weapons...) - Vast open world, free to explore - Plenty of areas to explore and loot, with secrets, easter eggs, crafting blueprints, weapons... - Scripted NPCs to interact and chat with - Boss fights ... The campaign is mostly done, I'm putting the final touches and doing some tweaks/polish before the public release, which will be announced soon on this page. Stay tuned. Here's a 5 min short video showcasing random gameplay in the newer parts of the campaign (the actual map is twice the size of what is shown in the video). No quests, special events/fights, or spoilers are shown in the video so people will get the full experience, spoiler-free, when they download and play the campaign. Thanks to everyone who offered feedback, cheers, and general support during the almost 2-year lifespan of this massive project; truly appreciate it.
  8. Another trip through nature; this is a "rolling" shot (taken from inside a moving car) Weather was also very foggy/overcast, like the last picture from 2 weeks ago
  9. Some "behind the scenes" from E3
  10. Fresh new content: the "Peacekeepers" faction's HQ
  11. A walk in nature last week, very overcast/foggy day though
  12. @jackophant long time, no see . Hope all is well on your side. Good luck with your entry. Might want to look at the radar creation part of your thread and include the new panorama changes. Nothing urgent, just to keep in mind I would also like to bring the attention of newcomers (and veterans alike) to another thread that will prove useful during your project's lifetime for this contest. @El_Exodus thread from the 2017 contest era Good luck everyone, you have most of the ammo you need
  13. My plan was to release in end May-early June and as the saying goes "everyone has a plan until they get punched in the face" I had a series of unfortunate and unforeseen setbacks that inevitably delayed the above plan of release. My mother is going to have surgery by the end of this month and this is a priority (family comes first ) with all the pre-surgery appointments and taking her to the doctor and whatnot. Next, I found a new and better way to implement my NPC dialogues and player monologues so i had to re-adjust and re-write considerable chunks of dialogs and the corresponding quest script lines. To add to this, Techland patched the game in early June which in turn screwed the developer tools; the map started crashing at loading screen and couldn't work on it for a week Finally, E3 happened and everyone, developer Techland and the active player base, has their eyes on Dying Light 2. Any content for DL1 will probably go unnoticed so we will wait a bit until DL2 hype sets down a notch The map is 95% done and under active development, so that is reassuring after all the above setbacks. Thanks everyone for the continuous support and for sticking around for this long, I hope it will be worth it in the end
  14. This is a good time to remind newcomers to mapcore and/or CSGO level design about @jackophant's thread from the 2015 and 2017 versions of this contest. It has quite the info and links to have a smooth sailing in this contest (veterans can use it as a refresher too ) Good luck everyone!
  15. Fight me
  16. Here are several articles from gaming sites (Rockpapershotgun, IGN, gamesradar, vg247 etc) with their impressions of Dying Light 2 demo at E3 (hint: they were impressed and loved it) Release date: Spring 2020 https://www.rockpapershotgun.com/2019/06/12/ive-seen-how-choices-impact-your-dying-light-2-city-and-im-sold-e3-preview/ https://www.ign.com/articles/2019/06/11/you-will-probably-only-see-50-of-dying-light-2s-content-in-your-first-playthrough-e3-2019?sf103901898=1 https://www.pcworld.com/article/3402256/dying-light-2-preview-e3-2019.html https://www.gamesradar.com/dying-light-2-e3-2019-gameplay-preview/?utm_content=buffer787a3&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer_grtw https://www.vg247.com/2019/06/11/dying-light-2-e3-preview/ https://www.pcgamesn.com/dying-light-2/parkour-movement https://www.polygon.com/e3/2019/6/11/18660950/e3-2019-dying-light-2-demo-preview?utm_campaign=polygon&utm_content=chorus&utm_medium=social&utm_source=twitter https://www.usgamer.net/articles/dying-light-2-player-choices-preview?utm_source=dlvr.it&utm_medium=twitter And some in-game screenshots (for those of you who did not see the trailer and gameplay videos yet) after teasing with so many concept art pics. Can't wait to get my hands on the game and the developer tools afterwards
  17. Gameplay demo E3 2019
  18. More new exclusive concept art; the city is looking insane
  19. Exclusive new concept art. There seems to be snow coming from the skylight, which might hint at seasons being present in the game; just a speculation though
  20. 2 new articles at Game spot and IGN before E3; The hype is palpable
  21. Latest hot article, fresh off the presses before the E3 hype next week. https://www.gamesradar.com/dying-light-2-exclusive-concept-art-e3-2019/ Exclusive new concept art showcasing a new area never shown before that can be shaped based on the different decisions the player takes. The developer description is quite interesting: Pripyat? Chernobyl? Fellow STALKER fans, take notice @FMPONE
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