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will2k

Mapcore Staff
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Everything posted by will2k

  1. Testing the waters in Pirates, Vikings, & Knights II
  2. Found the disciple of Jeremy Clarkson @Bastion Make sure your power/current is consistent (no spikes or surges that are causing many units to fail at the same time); invest in some good UPS unit for the future. Good luck
  3. Welcome to the club
  4. so, finally we meet the harp-playing spider we've heard a lot about
  5. let the frames per second flow That's one hell of a beast you got there ; its numbers/specs are off the charts
  6. This was taken at a developers meeting
  7. More WIP/modular assets In parallel, alpha blockout layout is being tweaked and finalized
  8. I believe this is Verona. If you look closely under the bridge, you can see Romeo's ghost .
  9. Couple of nature closeups I took last month
  10. Thanks. As stated many times before in this thread, my main inspiration is small villages in Bretagne (and to a lesser extent Normandie). All these villages are in the "Les Plus Beaux Villages de France" category and they kept their charming rustic and medieval looks. For the church, my main references were the churches in Saint Suliac and Le Bec-Hellouin (Saint André). I checked your reference (Église Saint-Martin-de-Vertou), and while I can certainly take some more reference points from it, the overall architecture is a bit fancy for the small rustic village look I'm going for . (c'est presque la taille and les ornements d'une cathédrale)
  11. Edinburgh
  12. lol we still need de_middleferno and we'd be good Looking good so far, keep it up buddy; glad to see you around here
  13. Speaking of Canals... We already know Valve hates the number "3" and proper customer support/service; we can add to that list: corner hints This is CT spawn in "canals" Locking the PVS Most of the areas around A should not be drawn. - Another example from the docks/gondola area near B entrance Again, locking the PVS The whole canal in B is rendered nearly all the way back Areas facing A are also rendered A couple of well placed corner hints would eliminate this over-rendering and help shave up some precious frames where it's really dropping in those areas mentioned. Valve went for areaportals and occluders aggressively and rightfully (just check r_drawportals and r_visocclusion) which is a good thing for maintaining the fps in check all around, but they neglected the easiest and less costly solution to further reduce the PVS and increase frame rate. Map looks visually cool though and the new modular assets are a joy to work with just like the nuke's one before (and not a minute late to fit for my new map's theme )
  14. I take it this is 12-years-old Sprony in the glory days of the mid 1990s?
  15. Thanks guys I'll definitely make the windmill's double-sided sails longer in the next iteration
  16. The good thing is that most of the old-timers from 1999-2003 hang out here on mapcore, myself included
  17. Couple more shots
  18. Both are good. If they are hi-res with good composition, then they serve as texture material
  19. This too is going to my desktop wallpaper
  20. While I already have my references photos ready, I wouldn't mine some extra ones especially if they are for nice authentic stone houses or old storefronts or the castle Focus first on the elections and if you manage to take some pics in your free time, I would be happy to use them .
  21. You can find them under "venice" in both texture browser and model viewer since the map is basically St Marc's cathedral/square and Doge's palace with their surroundings in Venice, Italy. Just search for venice and they should be all listed.
  22. The insects close-ups are masterful as usual but I really like that you went for natural landscapes this time. This shot is going to my desktop wallpaper btw
  23. Holy shit...I remember you from back in the day. was it 2000, 2001? How time flies Used to love the Celtic bagpipes sound Welcome to Mapcore btw, enjoy your stay
  24. In Normandy Historically, Nantes was part of Brittany, so... you're good @laminutederire: you're right about the roof being a bit over-reflective; this is a stock Valve texture, I'll probably replace it with a custom texture that is slightly darker to better represent "l'ardoise Bretonne"
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