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Everything posted by SirK
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I was bored while watching Ironman3 - so I started doodling around in Hammer: Just a really small 1on1 warmup Map
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Awesome! Operation Boat here we come
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Second one all the way
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The Layout changed a lot since the last Version I saw a while back. Are you sure the Map isnt too T-sided now? I mean, Ts can rotate all over the place - which makes it hard for CTs. The Door leading behind the Snipernest in middle could block off any CT-Rotates now and its easy to get there if the sniper is smoked or dead Other than that - Awesome update, cant wait to see this sexy thing textured
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I Like te Map back in the CSS Days - had a ton of fun with it! But I think you should reword some of your brushwork. The outside areas are looking good - but the inside (offices etc) really look like 2006. Other than that - its still the chaotic gameplay I loved
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What Guma said! Looking really good so far - but I think some of the rooms (like the kitchen) have to much props. It looks nice, but I think some people will complain... "i cant move in here...!! *rabblerabble*"
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Temple of Utu - Unreal Engine 4 env for Polycount's Throne Room contest!
SirK replied to Minos's topic in Level Design
Awesome! Im not worthy! -
Awesome All your maps have a certain "Catfood-Look" to them. Keep it up!
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Awesome I love Blade Symphoy, but i havnt played it in a while. Couldnt find someone to play with at that time.
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Looking good so far! Thanks for letting us take a look into your map-creation process
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Testers needed for Private Beta (Transmissions : Element 120)
SirK replied to Shokunin's topic in Level Design
Good job too bad i have no time to play the game atm -
THIS IS AWESOME! I remember playin this months ago... i really came a long way! Valve has to put this one into an operation!
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[CS:GO][WIP] de_arizona (Motel) - Source files available
SirK replied to El Moroes's topic in Level Design
I really liked the map yesterday all of what tronic said and 2 things more - im not at home so i cant post any screenshots. there is a small "balcony-thingy" on the road to A (marked in Red). Could be awesome if you open this on up so one can boost up onto it. Second thing are the plants in middle (Marked in green). I think Players are really hard to spot if they crouch behind them. Im really looking forward for the finished version - keep it up! -
Looking good so far - but you have a lot of tight hallways, especially around the B-Site. Can we have some more Screenshots? Mid looks very interestig!
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AWESOME! I have to play this - any servers?
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Am I the only one who liked the underground system and the unique feeling it gave the map? The Idea of using flowing Water as a gameplay mechanic was awesome... I dont think the Map will be as awesome as it was if you dont have the underground (the pit in mid for example was necessary for some tactics). And yes ive played it comp. too... this was an awesome map Stay on it and make us the best remake possible! oh, btw, just noticed you didnt draw a path connecting the middle with the lower parts of the map (on the left side) - did you remove it on purpose? Even if you dont want to keep the underground - i think this part musnt be removed
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This looks awesome! I want to play this
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hej there - i really enjoyed playin on the map. The upper area is really fun to play. Timings were good - not much to complain about. But i have 3 major issues with the map: 1. the outer routes a too shallow in some places - you should think about making them wider (maybe add some sort of interior to make more room for maneuvering) 2. you have to change the current routes onto the b-site. Its not viable to go there atm 3. i think a 3rd acces to the side (and maybe a new route leading towards that entrance) would be awesome. I could imagin a entrance from the top like open cargobay (http://image.shutterstock.com/display_pic_with_logo/187399/187399,1248978097,8/stock-photo-cargo-hold-of-container-vessel-from-the-inside-34500202.jpg) or make a new route connected to the 2 main routes which lead to some kind of "crew-area". thats all - as i said, it was already a blast playin on the map - just think about changing the b-site
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Cool Map Enjoyed playin on it!
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The best Hostage-Map ive ever played! Im so happy you made it into vanguard!
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This is AWESOME!
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I don't think that's the problem. It's just too much. Maybe close of the top surroundings a bit so you have less windows and make it less dominant. What johnny said Its a nice idea but i think its too much "openess" on the roof. Maybe try something like this: http://www.luxal.co.uk/assets/roof-window-REYN-1641__1369050996_87.109.43.200.jpg
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Looks awesome! If you are not sure about your layout - just make a mapcore playtest
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6 Months sounds good
