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Shokunin

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  • Real Name
    Shokunin
  • Employer
    AAA Studio
  • Job
    Designer

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  1. Thanks ESToomere! Many of the people here agree its too OP. I think I will make the overheat settings on hard the default on normal. BTW, everyone, I setup a steam greenlight page for the game. http://steamcommunity.com/sharedfiles/filedetails/?id=416311927 Please go and vote yes if you can, and post comments if you like! This will help me to setup a nice easy install for everyone. Thanks again everyone for helping test the game.
  2. Here's a couple more links to download for those having trouble with onedrive. Hope you all like the game http://amzn.to/1EOc34M (zip) http://amzn.to/1a3LoJF (exe) http://bit.ly/1BGBkwJ (zip or exe)
  3. Strange, those downloads should work without a login, sorry. I'll be setting up more hosts soon.
  4. Does the onedrive link not work for you? I'll be posting it in more places soon, but for onedrive you shouldn't have to log-in or anything to download.
  5. Hello everyone, I've uploaded what I hope is the press release build. It's got a few updates that you can read in the changelist below. I'm looking for anyone, previous testers or new, to play through and confirm completion of the game. You guys will also be the first to preview the launch trailer. Feedback is appreciated and please do not share this link outside of mapcore: (720p - 32mb) (1680x1050 - 98mb) - My monitor can't go any higher! Thanks again everyone, I appreciate everyones feedback and help. The build is located here in zip or exe form along with install instructions (again, please do not share this link outside mapcore): http://1drv.ms/1OyARWi Changelist: The radar now flashes when passing near radiation. Fixed bug with rendering of some water in chapter 3. Replaced annoying generator sound. There are a few known issues that I haven't been able to reproduce or resolve that I hope to fix in a later build, but until I can figure them out they will remain. Very very rare crash occurs when using the special weapon to shoot certain physics objects in chapter 3. Performance in final chapter is occasionally extremely poor (less than 10 fps) but fixed after restart. Lighting sometimes twitches on physics objects in a section of chapter 3.
  6. Hello Klem, I appreciate your honesty & critisicm. I originally wanted to have more puzzles, there was one just before the final combat. I had to cut it due to time & engine constraints. The final map pushes the limits of the engine in just about every category and I just ran into limits (max bsp, max models, max props, max entities, etc.). I couldn't easily push it into the previous map either due to the layout and logical flow of things. On time, well this project has taken a ton of my personal time and has been a real challenge getting it this far. To make changes big enough to fit a puzzle into the pervious map was just be too much of a set back. Here's a video of the block-in for that puzzle if you're interested: http://youtu.be/qXW4D2fGVKA If I get the opportunity to pull off a sequel in some way I definitely want more puzzles. Maybe someday with a newer engine hopefully. Thanks again! I appreciate your feedback.
  7. This build should have resolved all the missing assets. There may be a few particles or decals missing but I believe I got them all, if you spot anything please let me know. You no longer need CS:S either.
  8. Hello Again! TE120 is ready for the second round of testing. The last round was great and I got some really valuable feedback. Unfortunately for about half the testers there were missing models & materials due to a strange bug. For this round of testing I'm going to open beta access to all of mapcore. All I ask is if you download and play please let me know if you run into any missing assets, if you get stuck, or if you run into any other major issues by e-mailing me at shokunin000@gmail.com, ideally along with a few screenshots. To play download either e120.zip or Setup_TE120.exe from the link below: http://1drv.ms/1EhKlNm Located on that page is a question sheet. The question sheet is not required but if you do fill it out please do not read it until after finishing the game since it contains spoilers. Feedback and opinions welcome, but please only post here or e-mail me directly since the feedback may change the final build I release to the public. Hardware Requirements Processor: Pentium 4 - 3.0 GHz, or AMD equivalent RAM: 1GB (1024 MB) Graphics Card: Shader Model 2.0 capable, ATI 9600, NVidia 6600 or better 780MB of free HD space My machine is over 2 years old (as of 3/3/2015) and the game runs great. Software Requirements TE120 requires the Source SDK Base 2007 installed to run. To install the Source SDK Base 2007: Go to your steam library Select "tools" from the menu right next to the search bar which defaults to “games”. Scroll down to Source SDK Base 2007, right click and install. Mod Installation Close steam. Download and run Setup_TE120.exe or download the e120.zip file. If you downloaded the zip file, unzip it in: ...Steamsteamappssourcemods Open Steam, TE120 should now be listed in your Library under “games”. For previous testers who want to play again just delete the e120 directory in ...Steamsteamappssourcemods before installing again.
  9. Sorry everyone, sign-ups for this round of testing is now closed. If some people fall through or if I start a second round due to bugs or issues I'll let everyone know. Thanks again!
  10. Thanks for signing up everyone! I've got 8 volunteers who I've sent PM's too. If anyone is still interested it would be nice to have a couple more in case things fall through for anyone. As I said before, I prefer senior members of this community but I'll take what I can get.
  11. Demo from console. Thanks already everyone for the feedback Continue signing up! Just need a few more, I'll check later tonight.
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