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SirK

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Everything posted by SirK

  1. I remember an earlier version of the map from the Workshop. I think it had some timing issues in the center courtyard - did you change anything on the timings? Other than that: Good job! - youve made some great improvements since the beta!
  2. Yeah I know it must be hard to close of such a big part of a finished map. But i think it wouldn solve a lot of the timing issues you have and make the map play faster. The T-Spawn is a lot like Nukes T-spawn atm, without having the CTs run the same distance.
  3. Ill have to check this one out as soon as i got home
  4. I thought about something like that and you could move the ct-spawn a little bit back too
  5. Yeah thought so too. You could push it back into the river right beside the bridge - but that would make the timings even more CT-sided
  6. I think the CTs are way too fast in middle and b-route. They can basically close of half of the map before Ts are arriving. Other than that. I Like the layout You could add a few little details to breathe more life into the map. Like making the mill wheel near a spin, make the smoke from the chimneys move (wind and stuff). Keep on working, the map is really impressive
  7. I think the timings ob B are a bit off - have you playtested it yet?
  8. NO this is Patrick! Awesome - ill check it out later
  9. IM NOT WORTHY! xD
  10. I really liked the playtest yesterday! Impressive Work Guys!
  11. Guys... STAAAHP! Thats so awesome!
  12. I quit - nuff said xD
  13. Playtest would be awesome. After running around i really like the layout! its pretty straigt forward even if it looks like a maze at first glance.
  14. Released a Beta of my new Map yesterday Its a small Map with a Customgamemode (any Name suggestions for the Gamemode?). Its like a cross between American Football and Paintball - Map is in the Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=596921844&searchtext=
  15. Looking Really Good! Cant wait to get my Hands on this one
  16. I knew ive seen that layout somewhere! I liked that map in SF2. One of the Spots was way to open for my taste - other than that, pretty fun map for casual play. Try to shorten the rotation times and make the map more suited for CS gameplay. Keep on working!
  17. looking good! Reminds me of battlefield hardline we need more demolition-maps... i actually like that mode
  18. This looks aweseome - Ill check it out ingame as soon as I get home!
  19. What tomm said + take a look at de_rails. Its a night map which is not dark at all I like the other changes you made! But I still think you should work on the Routes in general - the sightlines in some areas are way to long in my opinion. Other than that - great improvement!
  20. SirK

    DE_SANTORINI

    Awesome Map! Hope we'll see it in the next operation!
  21. Im building a Demolition / DM Map atm. Very early wip - tell me what you think!
  22. Looking very good so far Keep it up!
  23. SirK

    [WIP] de_abyss

    Awesome trailer is awesome I really like the design of your map, reminds me of the artstyle from austin powers
  24. Made some diffuse-textures over the weekend ..aaand im thinking about making some Changes to the layout. I think B-Spot needs a new route, atm you only can get to B through middle which is quiet "awp-heavy" atm. playtest will show
  25. Hi Guys! My entry to the Contest is de_victoria. Im planning a Victorian-Era themed Map. Not much to see atm. Map is playable Screenshots Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=455628397
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