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gav

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Everything posted by gav

  1. gav

    de_asylum

    Well done man . GL for the final
  2. gav

    DE_ORE

    Cheers @Flower_Shop_Guy thankyou very much . Clipping adjustments are easy with that input . That tree is a concern I thought it was from CS_Militia
  3. gav

    DE_ORE

    Can anyone who understands Hungarian let me know if this playtest was ok please . Seemed to play out close to how I designed it . https://youtu.be/39ROVaFyyjI
  4. gav

    [WIP] de_biome

    True . the Entry version was already da bomb .
  5. gav

    Abbey

    Plus 1 for that.
  6. It is a really good looking map. Bad luck with all the technical drawbacks
  7. gav

    DE_ORE

    So hello to all . I didn't get to update my submission by the deadline and am pretty good with that . I do have an updated version that I could post ( mail ) usb to someone but I figure I didn't get to in time so if the gods are kind and i make the cut I could update the bsp after Dec 10.
  8. gav

    de_asylum

    Haven't had a run around yet but I like what i can see on the screens
  9. gav

    Brewery

    I love it
  10. gav

    Opal

    Obviously its your Grandma. But seriously I see great potential . The stairs to the left in the second screenshot seem to have very large risers.
  11. gav

    DE_ORE

    My internet drops out quite regularly and if it doesnt drop right out the dips are enough to stop the uplaod
  12. gav

    Abbey

    Looks really really really good
  13. I really like how you have used the 45 degree areas
  14. gav

    Kaizen

    I like it alot. I think CS needs a better range of maps - daylight through to night. Hope you pull it off
  15. gav

    DE_ORE

    Okay ---- GOOD LUCK To everyone. I can honestly say there are some absolutely awesome looking entries . Having busted a nut to get my map finished by Oct 30 wasn't too many finished I was a little bit sad when the time frame got pushed out . Now looking at some of the work others have submitted I can only say the time extension is ultimately a massive benefit for the community . Thanks to @Andre Valera for his great feedback and analysis and also others who gave me some great feedback as well. I have managed to get a newer layout completed but after 3 days of trying to upload I can only try again and hope it gets there in time, 29th here ATM. The version that is available on the WORKSHOP did get tweaked back earlier in the month with some skybox alterations with emphasis on nades ( smoke ) and some lighting . *T's can throw smokes from spawn to block out crucial mid areas *Ct's can smoke Long A from CT spawn area *Clipped the truck in CT mid to make it easily jumped
  16. Looks great. great atmosphere
  17. gav

    [WIP] de_biome

    Fucking going off JD . I am so much in awe of the standard of workmanship.
  18. gav

    de_berth

    With seeing your previous work i guess its going to be amazing . very nice
  19. gav

    CS_Apollo

    Looks nice . a nice variation on theme .
  20. Looks very clean and I can see you have spent some time in there > NW
  21. Looks sick guys . Very polished .
  22. LOOKS GOOD NOODLE
  23. I had a run around - Still D2 - some big enhanced graphics and new stuff and seems like inferno So much detaiL ! . So many antennas. but the readability everywhere is not as big improvement at first glance as I thought it might have been. This may be different when playing comp . When you are T and you go through CT Doors you cant read shadows of anyone playing B ramp which is a game changer. Where is the pizza and Where is Sub Zero ??
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