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gav

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Everything posted by gav

  1. gav

    DE_ORE

    LOL time for bed. Thats at least 12 hrs trying to upload the modems green light turning red after getting 15 mins into Upload was soul destroying. Bomb site A MID CT I have more but cos I'm feeling shit I will post up the sewer .
  2. gav

    DE_ORE

    yep error 10 or 16 - they both say the communication with servers is lost . OVERLAY
  3. gav

    DE_ORE

    Not sure when i can get the BSP into the workshop . always seems to fail the upload My internet is not great for much i get 6megs from the 20 but my graph resembles a saw like ^^^^^^^ so i guess the valleys drop me out . Anyway I am close to where I want to be with the map . a few screenshots . I have got to squeeze some more FPS out for it to be above 160 FPS against bots.
  4. gav

    [WIP] de_biome

    I like it JD. Lots of work ahead but going to be excited to see the finished project
  5. gav

    DE_ORE

    keep up the good work everyone . I am entering this comp with a map that I am using standard assets with a few custom textures. Its theme is an Iron ore mining town in Australia.
  6. gav

    DE_SANTORINI

    I like the map Shawn we play it a bit on our server and it does work well . Colour palette is quite different and really gives a feel of coastal town.
  7. gav

    de_3rdstrike

    thanks for the reply. Its good to get feedback. I have played it on test against bots so many times it is less confusing but i do appreciate a fresh set of eyes. I initially started this map for a 32 player server so the size and number of routes is based around that. The lighting rule i have addapted was that your weapon never goes black even in a dark area so the sewer area needs some more tweaking for general visibily . if it was possible to get even close to competitive level i would be happy to do a lot of work. .
  8. gav

    de_3rdstrike

    Thanks 3Dnj . when you say smoothed ? Is that the texture depth ?
  9. gav

    de_3rdstrike

    Good day to all . I am hoping that i'm close to complete on my CSGO map 3rdstrike. I have reduced to BSP size by reducing the amount of custom textures and swapping HL2 props back to CSGO. I am not really strong in the tech department and have only been able to do what Pakrat would let me. the map file now is 179 meg unzipped down from 258 . Sadly i think some of the custom textures i swapped out made a difference but the file size was too large. I have edited out a few boosts that were found but really now want some feedback from people with their fingers on the pulse when it comes to mapping. From the B1 version Other changes were done to lighting - a lower connector was closed but can still be used as a peek for CT . Any feedback is good feedback and I would appreciate any support here Plez . WORKSHOP OVERVIEW
  10. Thanks to everyone involved - progression is real
  11. Cheers . Will attack that when i get to PC .
  12. i blame the GPS
  13. Yep. Fat fingers were no help ?
  14. Hullo . I am just about to resubmit a workshop map , hoping its the last time. http://de_3rdstrike Cant really add to many screens ATM as im at work on my phone.
  15. Hey guys I dont have a map in the comp but I am just about to update my workshop map . The server it gets played on doesn't use workshop but instead i upload bsp which then creates issues for clients. I made a few changes from the beta from some feedback but would value the feedback here immensely.
  16. I like what i see . I think its great you have put in such effort.
  17. + rep for organizing this. The community is all the more richer. Some damn fine work there.
  18. Awesome job . so much ispiring
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