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Everything posted by clankill3r
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Looks great, but I think the walls are to thin.
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I will try it with the vive soon
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I think this is a really great resource for textures: https://www.poliigon.com/ It's by Andrew Price, a well known and respected member of the blender community. What really really really great is about it is that the textures come with a diffuse, gloss, normal and reflection map as well! It also offer HDR skies now!
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I couldn't find a topic. @dux (he works for UWE) I think we all know what the game is, so no video here. Ok, I bought this game quite some time ago. Well it is not as great as NS2 (I played ns2 so much), it's still a really great game. I wanted to give feedback to UWE for quite a while but I lost interest in the game. But with dux on the forum I will give it a shot I really like the beginning. You start with almost nothing and slowly expand. The time it takes to craft more stuff in the beginning is really good. But after a certain amount of hours, things start to develop to slowly for me. It makes me realize to much that life is to short to play this game... How I would like to see the game improve: -I want a harpoon, harpoons are freaking awesome -More interesting sea creatures to fight, I love fightings skulks, fades and lerks. I miss the skill ceiling in fighting sea creatures in subnautica. To gather food for example, you just swim around and press use at the fishes... -Maybe this is fixed, but I really hated that when opening a door with a laser or putting out a fire, they would reset when you came back later... It's like the games keeps putting you back in time. -As last and my most important thing that would actually would make me play the game again: After a x amount of hours in the game I want harvesters, silo's and macs. Just like harvesters in red alert that go over the ground gather resources. After an x amount of hours I have the need to build more and bigger things. Base building is cool. But I got tired of collecting resources. There could be silo's that are divided in 6 pie's. Where each slice could hold a different material. They could hold things like copper, scrap metal, gold, and other materials like that. But not batteries, knives, fish, and other stuff like that. When placing blue prints for things to build, the macs could go to a building that is connected to the silo's to gather the resources needed to finsih buidling the blueprint. After a while a player will have more and more silo's, and more macs to build faster and faster. Hope you can plant the idea as a seed in the head of charlie cleveland
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ITT: Post maps/scenes that never saw the light of the day.
clankill3r replied to Minos's topic in Level Design
NS2 is one of the best games ever. It sucks that the skill level of the people left playing goes from braindead to 2013 championship winners -
http://www.espn.com/espn/feature/story/_/id/18510975/how-counter-strike-turned-teenager-compulsive-gambler O yeah I hate it when they say:
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@Dillon Beard Looks great but I personally would like some things that break the style. Everything fits to perfect. For example, you could add some realistic power sockets. Or a poster that doesn't blend in that well st the others. Or whatever, but it's to perfect now making it imperfect.
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Cool, I will test the maps again asap.
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Counter-Strike Map-Making in Source 2: A Hypothetical Concept
clankill3r replied to Shima33's topic in Level Design
I just checked if it would be possible to make a larger map with the new hammer that comes with dota 2. I was hoping for 64bit instead of 32bit so maps could be insane huge. But no, still stuck to the old size. Time to go to another engine... -
I tested 5 maps so far. But a few of them had AI disabled. I was not able to override it with the console (sv_disable_ai 0 or something). Also, if it is not meant that you continue with the weapons and the ammo from the previous map, you can use: https://developer.valvesoftware.com/wiki/Trigger_weapon_strip
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[CSGO] Block flashbangs WHILE being 100% penetrable?
clankill3r replied to grapen's topic in Level Design
I opened an issue. It probably won't help but who knows... https://github.com/ValveSoftware/csgo-osx-linux/issues/1278 -
Close before the gloves update I had a obvious hacker again. And during switch to second half when we went T, the CT hacker spawned in our T spawn!I thought Valve fixed this issue twice already. I still love this game but this game also can piss me off so much! Also, I saw a video where a hacker explains you need 11 reports within 24 hours to get overwatched. So you never get overwatched banned if you play one game every 24 hours. And with a team of 5 hackers you can play 2 full games. Every year I start to love valve less and less.
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Got 'Kingpin life of crime' some time ago. I really loved to play it again. Some old games are not fun anymore when you play them so many years later but this is still great. And damn this game is hard, I started the game on normal. After playing a while I started with the first map again to play the game on easy. Cause damn... it is so hard to kill people after the first 2 maps. Even on easy the game is not easy, but it is fun! Map design is also great in this game. A great variance. And I love how you can talk positive and negative to people on the street. This game would be so great for a sequel. 'Hey you got a dollar?', 'Come back to me when you have a dollar!'
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I really dislike the pad that you have to use. I rather would aim at the ground and see a pie menu popping up. Also I would prefer ortho over perspective. Anyway, i really like they give it a try. Things might develop positive over time. Atleast it is something else then shooting from a position like most of the other VR games.
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Heidel WIP and Design explanations
clankill3r replied to GRiNET's topic in Day of Infamy Mapping Contest
@GRiNET I knew they weren't embedded. It's just that it takes so many actions to see all the screenshots. It so much nicer if I only can use a scroll wheel to see your progress. The overview looks nice. -
Heidel WIP and Design explanations
clankill3r replied to GRiNET's topic in Day of Infamy Mapping Contest
no pics no clicks -
Live Stream Today from our Amsterdam Studio!!
clankill3r replied to Xanthi's topic in Day of Infamy Mapping Contest
valve soon -
doom red alert tiberiun sun swat 3 delta force delta force 2 need for speed 3 hot persuit the settlers 3/4 carmageddon tomb raider half-life half-life 2 need for speed underground insurgency natural selection 2 project zomboid cs:go
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I'm totally not impressed with the new inferno. But maybe that is to much the source engine being really outdated when it comes to lightning.
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Live Stream Today from our Amsterdam Studio!!
clankill3r replied to Xanthi's topic in Day of Infamy Mapping Contest
Any youtube of it soon? -
I have no problems with the new sounds. I do have with sprays in competitive, it's to distracting for me. Also I prefer the hl1 way where you could make your own sprays. But valve cares to much about making money... One day they will make a system where you have to pay to play without Russians...
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Live Stream Today from our Amsterdam Studio!!
clankill3r replied to Xanthi's topic in Day of Infamy Mapping Contest
Hey Xanthi. Could you archive it on youtube? Before it's gone by another stream. I would love to watch when I have time.
