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Everything posted by clankill3r
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move camera around in hammer with texture application open
clankill3r replied to clankill3r's topic in Level Design
@Lizard you're a wizard! -
move camera around in hammer with texture application open
clankill3r replied to clankill3r's topic in Level Design
yeah but I need to go up and down. It's for when I want the top of a face want to match the bottom of a face. -
move camera around in hammer with texture application open
clankill3r posted a topic in Level Design
In the old hammer (goldsrc time) you could use the camera tool while keeping the texture tool open. Now when I open the camera it closes the texture application, I hate this behaviour. Is there any way around it? Fuck valve, still this fucking viewport bug where they don't update which requires a hammer restart. -
@Corvus What is it for? And what engine is it?
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Good old days, I truly miss them. Diving with my desert eagle and 3 combat knifes
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I think it would be great if we have monthly challenges. It could be things that take from a few hours to a weekend. It should be mostly about crazy ideas, and making something you normally won't. For example -a vertical map -a surf map -one room with exactly 200 props -every brush should be a moving entity -100 headcrabs -no lights, only flashlight -a map where you fall down and have to dodge object -a basic floor plan, where we stack them later to make one map -a map under a 45deg angle -a 4 player co-op map who's with me?
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Really great! I only dislike the log, someone make him a better model
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Yeah I know him The octopus.
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Not many people within this community are making games I want to make a game but my prototype is less then bare bones atm.
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Makes me wanna play the ship
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Looks amazing. To bad COD is so shit those days.
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The language has nothing to do with games. It's just that it is very well suited for games cause there is little friction. It's typesafe, and aims to be fast. At the moment you can hook up other libraries that are written in C / C++. There is someone else working on it as well called Joshua, but he works on the backend compiler. I don't recommend this talk if you don't program. Also it shows just a small part of all the great things his language has.
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I watched the talk about jonathan blows new programmng language online. Can't wait to get my hands on that. Waiting atleast 1 and a half year now...
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@Dillonbarba That map would be great for a rat map version
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It's quite useless. Sometimes it's good for holding angles to delay the defuse do
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Hahaha, I wish I could play right now And don't forget the negev is a one hit headshot!
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I already have an idea for a mod. I had the idea for chivalry, but why work it out for chivalry with mordhau on the way So maybe you can make me a map
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Getting love from the community is so important for a studio like TBS. I think UWE did really great with NS2, even after the release they worked on it for 2 more years.
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Cool, I also have been following this for a long time now. I really like that hey were competitive chivalry players. They are aware of all the abusing of the systems in chivalry. And Torn Banner Studios never seem to gave a damn about fixing chivalry.
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I would prefer 1024x1024xinfinite
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I would like the 1024x1024 but people have to use UT to get the mapcore community out of their comfort zone
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They Hunger 2 i hope.
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Yeah I readed about that. Could be really interesting. I switched to prime now, it seems to help a lot. No spin bots so far.
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So many cheaters lately. They don't even try to hide it anymore. Spinbots. Wallbangs wherever possible etc.
