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Everything posted by Minos
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It's a little Off-topic but is Terragen still a thing? Last I checked the newest versions output amazingly realistic results I agree that the CS community won't accept a Bloodborne-like skybox, but variation is nice. I remember one of my favorite things to do back in CS 1.6 was to look at the different skyboxes - anyone remembers the skies for 3d-mike's maps, de_laguna etc? Having a beautiful and unique skybox will go a long way to make a map stand-out. If Terragen doesn't work, I'm sure there's a way to convert skies from cgskies to Source format (wouldn't be too hard to set something like this in a modelling program, just place a sphere and turn the camera around to take the screenshots). -- Edit
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Perhaps you should consider moving somewhere else. At least on the places I've lived (and visited), the sky has an almost infinite range of colors
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Very solid blockout, I think you got a winner here I hope that in the final version you play a bit with lighting. Every CS map I see these days has the exact same lighting, the sky is blue, the sun light is a pale yellow, and the interiors look full bright. Would be nice to get some contrasts here and there (of course making sure not to destroy gameplay), or a more interesting sun angle.
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A few months back I had a huge craving for F1, and this series on Netflix kind of satisfied that. I always wondered what the hell was going on before or after the races (since on TV they only showed the actual races), and this gives a very intimate look into the pilots and the day to day paddock life.
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I used to ages ago, but it's hard to watch here in the west coast, the times suck!
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Nexus is real. He's been producing music on youtube for years, and has an active twitter channel.
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Games with janky animations usually have good gameplay, so I'm ok with that
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I noticed how the city feels empty in the gameplay videos too. Hopefully it's just a matter of optimization so they can spawn more NPCs and vehicles later on in the development
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Found a stash of old Insurgency mod screenshots! Lots of mapcorians worked on this (I can spot @Steppenwolf , @Erratic , @Pericolos0, @Evert, @Xanthi, @Jonny Phive... and I'm sure I'm missing some!) http://thiagoklafke.com/misc/maps/source/Insurgency/ This one is dedicated to @st0lve:
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Oh man I remember seeing that on Polycount ages ago! Completely forgot it existed ?
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CJ~~ Looks pretty cool man
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It looks pretty cool Lizard! Just make whatever you are happy with, it's your own world and your own imagination
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Damn that thing looks huge ?
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Cool progress! I've worked with both grid styles (multiples of ten or powers of two), and I prefer powers of two, because it breaks down nicely: 8 - 4 - 2 - 1 - 0.5 - 0.25 - 0.125 Whereas with 5, you get a lot of broken numbers: 5 - 2.5 - 1.25 - 0.625 etc...
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The legend himself. I ran into him at the Street League in LA a few years back, super cool guy
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oh man, I played the shit out of that on an emulator back then. I was pro at the game with the keyboard This really reminds me that if the basic gameplay/controls of the game is fun, the rest all falls into place.
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[UE4] Making an Office Environment in Unreal 4 - Tutorial
Minos replied to Minos's topic in Level Design
Blast from the past! I took some time to make a trailer for this, was lots of fun to edit Fun fact: The logo animation was made in Unity by my friend Roger Sodre (creator of cs_rio). And the logo was designed by @Thurnip Gumroad DL: www.gumroad.com/unreal4environments Cubebrush DL: www.cubebrush.co/thiagoklafke -
Been playing some Animal Crossing here and there, so damn relaxing~ My favorite activity is to wake up Blathers
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A Short Hike is amazing, really inspiring game made by one dude! He gave a great GDC talk this year:
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Sounds like every other Final Fantasy I'm really tempted to get this, especially for the art, but I won't have time to play it
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I'll go with a Nanica Smitch next generation!
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Incredible initiative, well done!
