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Everything posted by Minos
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Great series, especially the AvP one. Really made me think about how the average game is made these days. Due to the complexity of art creation, physics, and everything else, it seems that there's little room for exploration and happy accidents to happen along the way, like how it happened to them. I dream of the day (which I think is very near), when mid sized teams can make relevant and groundbreaking games again (and I mean games with actual gameplay, not interactive movies like Senua ?) Probably the best channel for anything Unity (he always has up to date tutorials on the latest features and goes straight to the point) https://www.youtube.com/user/Brackeys I've been learning a lot about data oriented programming (as opposed to object oriented, the standard paradigm) and this shit is fascinating. It allows for much more optimized and reusable code. Unity is also transitioning from Object-oriented to data-oriented, and by the looks of it, this will probably be the new standard at some point. The best advantage of making things this way, is that instead of referencing other gameobjects in your code, you reference data sets. For example, if you follow any Unity tutorial on how to make a Health bar HUD, they will hook up that system to a gameobject (usually a gamemanager), that has to always exist in the scene (singletons), and creates horribly interconnected code, that at some point becomes almost impossible to know what each object is doing. He offers another solution, instead of hooking up gameobjects to one another, you simply dump the data you need to scriptable objects (data files), and then you can write behaviors that utilize that data. This way, your objects will not reference one another, but simply the same data set. This makes it much easier to create new objects and experiment with gameplay, since you can just use that existing data in creative ways. If you are interested about this mindset, I really recommend this talk. Even though he uses Unity, these concepts can be adapted to any engine (I suppose). It's a huge paradigm shift in how we make games, and the more I learn about it there more I believe it will unleash a new batch of highly creative and unique games, free from the tyranny of the old (and bad) ways that we have been making stuff And as a trivia, we use a similar approach on Overwatch to organize our data: And by transitioning to data oriented programming, you will be able to leverage all the insane performance from Unity's DOTS system: https://unity.com/dots
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Lots of cool games in that page!
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It looks fucking fantastic Crazy they are this far already, RE2 came out less than a year ago!
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Never really got into Halo before but might have to pick this up, so hard to find interesting FPS level design these days
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lol, I remember that
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Great stuff, really nice shapes
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Completely unrelated, but VR lost a lot of charm for me when the paradigm went from the user being a "camera in a virtual world" to it being "a person in a virtual world". When I got my Oculus DK2, there was a website called Oculus share where people were posting free demos and experimental stuff, and most of it was awesome and super immersive and fell into the first category. Stuff like, you are sitting behind a desk and stuff is happening around you, or you are a camera moving on rails on a cyberpunk city, a submarine ride to the bottom of the ocean or you are inside a cockpit of a giant meccha on Mars. Then I bought a Vive and could never get the same sense of immersion with room scale, since it's so easy to break the simulation and sense of disbelief when your hand goes through walls and things don't behave as expected. I guess with the camera paradigm, you have a lot more limitations and fewer ways to break the simulation, whereas with the person in a VR world paradigm it's quite hard NOT to break the simulation. I still dream that one day I'll have the time and drive to make some immersive VR experiences that are just about chilling in a futuristic apartment, or being in the middle of a chaotic urban sprawl. Anyways, very curious about this, I'm sure it will look gorgeous at least ;D
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I watched the first 2 hours or so at Helder's and was blown away by the graphics. Couldn't tell if stuff was ingame or pre-rendered. No visual artifacts at all (stuff like SSR ghosting, SSAO flickering etc). I wanted to pick this up on Saturday but it was obviously sold out
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I regret not going to the Linkin Park concert a few years back at Blizzcon... now the guy is gone.
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I found some more map screenshots here: https://www.vg247.com/2019/11/01/overwatch-2-screenshots/
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You can watch most of the stuff for free on the Blizzcon website, you only need a virtual ticket if you really want to watch every single panel (and the closing ceremony). Free BlizzCon 2019 Live Streams Opening Ceremony, Esports, and Select Panels This year, everyone’s invited to watch the BlizzCon opening ceremony, all of the BlizzCon esports tournaments, and select developer panels—including the first four panels on the Mythic Stage immediately following the opening ceremony—completely free on BlizzCon.com and in the BlizzCon Mobile App. BlizzCon 2019 Virtual Ticket If you want to get the most out of your BlizzCon home-viewing experience, you’ll need to pick up the BlizzCon 2019 Virtual Ticket, which comes with two full days of All-Access Channel content; complete coverage of all of the developer panels on the Mythic, Legendary, and Epic stages; the Community Night contests on Friday; and the live closing festivities on Saturday—plus a legendary cache of commemorative in-game extras. Check out the Virtual Ticket to get a closer look at this year’s loot. https://blizzcon.com/en-us/news/23189035/blizzcon-2019-preview-schedule-map-and-mobile-app-now-live I'm excited for tomorrow!
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Netflix seems hell bent on destroying classics with crappy 3d remakes... I mean, look what they did with Saint Seiya
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Good call to delay those games!
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Gosh, sometimes I really feel like quitting the internet People are "enraged" because something changed in a virtual map? Feedback is always welcome, but please keep it nice. Thank you! And the map looks awesome man!
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If I watch this will my youtube feed become infested with yongyeah and "game critics" raging about the latest microtransaction bullshit?
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Very nice! I'd love a piece of that cake too... I mean...
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I can already see Valve gamifying this, earn badges for every game resold etc
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I played it for a bit and it just didn't click, refunded
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Lol, for a second I thought he was directing this. I've been out of the loop for Star Wars stuff but this actually seems cool. I might pirate it ?
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Lots of good recommendations in this thread! This is a good challenge, with lots of love and awesome pixel art! Required play if you like Contra, Metal Slug etc (They actually 3d modeled the backgrounds and used gradient maps and hand painted the pixels to save time )
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Watched the 4k rerelase of this gem, not my favorite Lynch movie but still a good trip " Who is this fuck??"
