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Posted

A bit late to open this thread but better late then never :)

Worked on this for 3 years (well not all the time ;) ). The map had seen a lot of changes and evolutions during the development of Insurgency. It's pretty big for a source map. Scratches some of the engine limits. Thats why its not more detailed.

Things i did besides the brush work and technical stuff are the skybox, the skybox buildings, some of the props and textures etc.

You also see artwork of Minos, Peris, stolve, evert and probably a few more mapcorians.

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Posted

You could've kept like 3 versions of the map and retextured them and released them as different levelz prolly :)

GJ! Pretty much the map that ins was balanced on I guess (at least when I was still around :) )

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