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A bit late to open this thread but better late then never :)

Worked on this for 3 years (well not all the time ;) ). The map had seen a lot of changes and evolutions during the development of Insurgency. It's pretty big for a source map. Scratches some of the engine limits. Thats why its not more detailed.

Things i did besides the brush work and technical stuff are the skybox, the skybox buildings, some of the props and textures etc.

You also see artwork of Minos, Peris, stolve, evert and probably a few more mapcorians.








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    • [CS:GO] Shore
      One of the projects I worked on after I made de_austria.

      Yeah, I know the timing is really bad (CS2!), but can't change it... 🙁

      In general a lot went wrong during this project. Had a lot of problems with the layout, but I think I found a good compromise in the end. Also learned many new things. Maybe I would even be ready to create a really good map now after all, but I think that it's gonna be the final one. I really like making maps, but it has become too time consuming over the years for just being a hobby. Unfortunately I never managed to get a job in the games industry. So that's it. I hope it's a worthy ending of 20 years of making maps for me. 🙂

      Shore is a bomb defusal map for CS:GO that takes place on Lofoten Islands, Norway. (Also have a Hostage version of this that works well imo)

      Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2955084102

      I took some inspiration from this place in Norway:


      Some pictures:
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