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merkaba
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Hi ferret :) I played your dm_fairyland the other day, some really nice (and bizarre) work there. Reminds me a lot of McGee's Alice, all compressed into a single map. Do you work at Raven now?

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Aha I was playing this with a few of the guys the other day on yo-clan, it's an absolute masterpiece in terms of design I can't say the same for the gameplay though unfortunately. It's just one of those things, the brushwork is so complex and the lighting so atmospheric that it really hampers the gameplay and flow. Nevertheless still brilliant to look at and is what you can call a true 'ns map' along with bast. :)

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Really nice work merkaba. I love how even though the colors are pretty different from each other they still get along very well. The contrast and brushwork is also really good, congrats. The last shot's room could use more color contrast though IMO.

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That last shot is the underside of the central walkway, which is suspended above a gigantic chasm. I never conciously considered this, but the lighting in that area is not very high contrast because...well, I guess because it is the crux of the map and it makes it different, and somewhat serene as well (and you need to feel serene somehow when you are a over mile above the next floor level :])

I can't find a decent pic on my PC of the chasm, seeing as it's hard to get it all into one frame and still look interesting. So here's a giant laser instead. :) This is the daddy that cuts asteroids to pieces by blasting down into the chasm (when the ship's 'belly' door is open), and the asteroid pieces float upward and get automatically taken into the ships processing system via some sci-fi feature or another...

Well, that's the idea anyway. In the map it just glows :D But that is the, as much as I hate repeating adjectives in a post, crux of the map, as it is the one feature that gives the ship its purpose. It is for all intents and purposes a fully automatic mining machine, that clutches asteroids with its insectoid legs, crushes them to pieces with this laser, and then sucks them up into its massive innards for processing.

So anyway, the main reason that area is so overtly blue, aside from me never wanting to change it (so I guess I am pretty much making this up!), is that it binds the map together. If it were as high contrast and multi coloured as everything else, then it would be like everything else and thus not special. Although I understand it's hard to notice that from the screenshot... ;)

Oh, and thankyou greatly for the spotlight votes! =)

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Hey Merkaba, nice to see you found your way over to mapcore!

Looking totally hot the map there! I have seen some of the wip shots earlier that you showed me and I can see a lot of improvement!

Won't have the time to test it though, as school, bands and the mod I work for is enough on me already.. :(

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Merk! Long time no see :) Hera and Bast were my favorite NS maps by far. This map looks like a winner! Too bad I dont have hl1 installed anymore =( Hope you stay a while!

You know that Bast was Relic25's creation, right? And it was an awesome map.

Thanks for the spotlight! :-D I am honored.

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    • [CS:GO] Shore
      One of the projects I worked on after I made de_austria.

      Yeah, I know the timing is really bad (CS2!), but can't change it... 🙁

      In general a lot went wrong during this project. Had a lot of problems with the layout, but I think I found a good compromise in the end. Also learned many new things. Maybe I would even be ready to create a really good map now after all, but I think that it's gonna be the final one. I really like making maps, but it has become too time consuming over the years for just being a hobby. Unfortunately I never managed to get a job in the games industry. So that's it. I hope it's a worthy ending of 20 years of making maps for me. 🙂

      Shore is a bomb defusal map for CS:GO that takes place on Lofoten Islands, Norway. (Also have a Hostage version of this that works well imo)

      Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2955084102

      I took some inspiration from this place in Norway:


      Layout:


      Some pictures:
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