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Posted

I just discovered this because the author was on the latest episode of the Quakecast. The project was in fact started on Quake (Darkplaces fork) but after hitting some snags it was posted to UE4. They are doing the same thing of Graven in building the maps in Trenchbroom and importing in UE.

Fascinating that the creator is a musician by trade.

The teaser and two gameplay tests are the footage that exists for the project at the moment

 

Posted
52 minutes ago, ThunderKeil said:

What do you mean by that?

I can only imagine it to refer to doom/build-style use of sprites in place of models, and I can't say I spotted any such thing in the videos

probably not an articulate description on my part. Just not a fan of the art direction, it seems mish-mashy in a bad way

Posted
13 hours ago, FMPONE said:

Looks repetitive.

1 hour ago, Buddy said:

Where's the hook?

@Buddy I guess it plays like Q3 but it’s SP(?)… so thought it might interest fans of Dusk & co.

It does look repetitive, but from the podcast I understand it’s just a tech demo atm. Also I think all/most assets are from the Quake version… surely they want to retain the blocky and grainy look but slowly take more advantage of UE4 strengths(?).

I quite like the flow, if they can make it like a shooty Mirror’s Edge could be interesting. If it just focuses on rocket jump (the creator was a rocket jumping “personality”?) then I wouldn’t be interested.

Atm reminds me vaguely of Crackdown but in FPS form, when I played that game I played similarly to this, jumping over buildings and using the stomp on landing was a blast in that game.

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