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Posted

Still working on this! After the 5 vs 5 playtest I got some great feedback, so I've been busy tackling these points (hopefully!).

 

Long A seemed too difficult and risky to take sometimes due to a number of possible headpeaks for defending CTs and off course the possibility to get shot from both Hut and Window.

All headpeaks that I know of should now be removed (both the ones facing Long A and short A).

 

I blocked line of sight from the Window to the door.

 

2JLS8gf.jpg

 

The only line of sight to the door from long A (from Hut) is now around this spot, hardly covering the door itself.

 

iyoeF6O.jpg

 

Turned the bottom of this rock piece into a concrete wall to improve readability there. 

 

taXqrSr.jpg

 

Another issue was that it was very hard to hold B when the bomb was planted. I tried blocking of these doors like El_Exodus suggested, but I think it had a too big influence in the overall flow in that area.

 

Instead I've now added this extra room next to bombsite B. It provides a bit of cover for defending Ts (kinda like the little room on Nuke's B bombsite).

 

LdttVFq.jpg

 

yVLQHke.jpg

That's it for now, I'd be happy to hear any feedback!

 

Also got some cool extra's to share with those interested :)

After the 5 vs 5 playtest, paw was so kind to turn the data from the playtest into a couple of heatmaps! These are the two most interesting ones imo. The first one being movement and kill angles and the second being movement and grenades (flash = green, smoke = purple, HE = red).

post-13285-0-68149900-1413505671_thumb.j

post-13285-0-06593300-1413505682_thumb.j

Posted

Sorry for double post!

 

paw did them, I have no idea how to do it :)

 

Any way I can get in contact? I've found something github/demoinfogo related but it blew my mind :(

 

Sure, I'll ask him.

Posted

It's in the CS:GO tools bin folder.

 

Thanks, but the problem isn't where it is, but how to use it. It just provides a means of getting the raw demo information. The point is that some sort of script needs to analyse the data and plot "coordinates vs chosen event" to put it crudely, allowing you to then plot the information over the top of a map. I'm sure the script itself could even have colour options.

 

That's my understanding anyway, this is literally brand new to me, and I don't know how many other mappers use this, but this looks absolutely essential in the interest of competitive balance, especially if people are fairly slow or vague on giving feedback.

 

But anyway, we stray off topic here...

 

DE_ZOO! YEAH! SHOOT DEM FISHIES :D

Posted (edited)

 

It's in the CS:GO tools bin folder.

 

I'm sure the script itself could even have colour options.

 

 

I've no idea how it works, but colour options are possible too. I have a heatmap from the playtest where each player has its own colour :)

post-13285-0-04321600-1413560775_thumb.p

Edited by Squad
Posted

 

It's in the CS:GO tools bin folder.

 

Thanks, but the problem isn't where it is, but how to use it. It just provides a means of getting the raw demo information. The point is that some sort of script needs to analyse the data and plot "coordinates vs chosen event" to put it crudely, allowing you to then plot the information over the top of a map. I'm sure the script itself could even have colour options.

 

That's my understanding anyway, this is literally brand new to me, and I don't know how many other mappers use this, but this looks absolutely essential in the interest of competitive balance, especially if people are fairly slow or vague on giving feedback.

 

But anyway, we stray off topic here...

 

DE_ZOO! YEAH! SHOOT DEM FISHIES :D

 

Yeah, I think there's a website out there doing analysis, saw it on Reddit not too long ago.  

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