El_Exodus Posted October 10, 2014 Report Posted October 10, 2014 Please use imgur.com for future pics. All those ads might give us aids. Oh, sorry guys. I'm browsing with AdBlock so i don't see any a(i)ds. Will change that in the future Quote
Squad Posted October 17, 2014 Author Report Posted October 17, 2014 Still working on this! After the 5 vs 5 playtest I got some great feedback, so I've been busy tackling these points (hopefully!). Long A seemed too difficult and risky to take sometimes due to a number of possible headpeaks for defending CTs and off course the possibility to get shot from both Hut and Window. All headpeaks that I know of should now be removed (both the ones facing Long A and short A). I blocked line of sight from the Window to the door. The only line of sight to the door from long A (from Hut) is now around this spot, hardly covering the door itself. Turned the bottom of this rock piece into a concrete wall to improve readability there. Another issue was that it was very hard to hold B when the bomb was planted. I tried blocking of these doors like El_Exodus suggested, but I think it had a too big influence in the overall flow in that area. Instead I've now added this extra room next to bombsite B. It provides a bit of cover for defending Ts (kinda like the little room on Nuke's B bombsite). That's it for now, I'd be happy to hear any feedback! Also got some cool extra's to share with those interested After the 5 vs 5 playtest, paw was so kind to turn the data from the playtest into a couple of heatmaps! These are the two most interesting ones imo. The first one being movement and kill angles and the second being movement and grenades (flash = green, smoke = purple, HE = red). Vaya, morozov, El Moroes and 7 others 10 Quote
Vaya Posted October 17, 2014 Report Posted October 17, 2014 we should have another playtest Squad 1 Quote
jackophant Posted October 17, 2014 Report Posted October 17, 2014 oooooooooooooooooooooh, how do you get the heatmaps? Squad and El Moroes 2 Quote
hamilton5 Posted October 17, 2014 Report Posted October 17, 2014 oooooooooooooooooooooh, how do you get the heatmaps? demoinfogo ;] Squad and jackophant 2 Quote
Squad Posted October 17, 2014 Author Report Posted October 17, 2014 oooooooooooooooooooooh, how do you get the heatmaps? paw did them, I have no idea how to do it Quote
jackophant Posted October 17, 2014 Report Posted October 17, 2014 (edited) MATHEMATICAL! Haha I've always wanted to do this! demoinfogo ;] So you just run the GOTV demo (or POV demo?), open console and type "demoinfogo" ? (I'm at work and can't test) Edited October 17, 2014 by jackophant Squad 1 Quote
jackophant Posted October 17, 2014 Report Posted October 17, 2014 Sorry for double post! paw did them, I have no idea how to do it Any way I can get in contact? I've found something github/demoinfogo related but it blew my mind Squad 1 Quote
Squad Posted October 17, 2014 Author Report Posted October 17, 2014 Sorry for double post! paw did them, I have no idea how to do it Any way I can get in contact? I've found something github/demoinfogo related but it blew my mind Sure, I'll ask him. Quote
DrywallDreams Posted October 17, 2014 Report Posted October 17, 2014 MATHEMATICAL! Haha I've always wanted to do this! demoinfogo ;] So you just run the GOTV demo (or POV demo?), open console and type "demoinfogo" ? (I'm at work and can't test) It's in the CS:GO tools bin folder. Quote
jackophant Posted October 17, 2014 Report Posted October 17, 2014 It's in the CS:GO tools bin folder. Thanks, but the problem isn't where it is, but how to use it. It just provides a means of getting the raw demo information. The point is that some sort of script needs to analyse the data and plot "coordinates vs chosen event" to put it crudely, allowing you to then plot the information over the top of a map. I'm sure the script itself could even have colour options. That's my understanding anyway, this is literally brand new to me, and I don't know how many other mappers use this, but this looks absolutely essential in the interest of competitive balance, especially if people are fairly slow or vague on giving feedback. But anyway, we stray off topic here... DE_ZOO! YEAH! SHOOT DEM FISHIES Squad 1 Quote
Squad Posted October 17, 2014 Author Report Posted October 17, 2014 (edited) It's in the CS:GO tools bin folder. I'm sure the script itself could even have colour options. I've no idea how it works, but colour options are possible too. I have a heatmap from the playtest where each player has its own colour Edited October 17, 2014 by Squad jackophant 1 Quote
DrywallDreams Posted October 17, 2014 Report Posted October 17, 2014 It's in the CS:GO tools bin folder. Thanks, but the problem isn't where it is, but how to use it. It just provides a means of getting the raw demo information. The point is that some sort of script needs to analyse the data and plot "coordinates vs chosen event" to put it crudely, allowing you to then plot the information over the top of a map. I'm sure the script itself could even have colour options. That's my understanding anyway, this is literally brand new to me, and I don't know how many other mappers use this, but this looks absolutely essential in the interest of competitive balance, especially if people are fairly slow or vague on giving feedback. But anyway, we stray off topic here... DE_ZOO! YEAH! SHOOT DEM FISHIES Yeah, I think there's a website out there doing analysis, saw it on Reddit not too long ago. Quote
jackophant Posted October 17, 2014 Report Posted October 17, 2014 (edited) Wow, pink REALLY liked that north-east alley way... The feedback is clear, that is a very nice alley way #nerfplz Edited October 17, 2014 by jackophant Quote
El_Exodus Posted October 17, 2014 Report Posted October 17, 2014 Wow, pink REALLY liked that north-east alley way... The feedback is clear, that is a very nice alley way #nerfplz It might be me I went to the A window quite some times^^ Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.