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Posted

It was fun to hop around and slash things for the duration of the demo (especially in the jump pack).

I don't think it can be stretched out to a full game though. But I may be wrong.

Posted

It was fun to hop around and slash things for the duration of the demo (especially in the jump pack).

I don't think it can be stretched out to a full game though. But I may be wrong.

That's like saying; It was fun to run around and shoot things in ever other game, but I don't think it could be stretched out into a full game. For me I couldn't get enough of the gameplay in that demo. However they are going to mix up the gameplay more than you think but I do wish you could play some other characters with different abilities from the universe.

Posted

I'm just suspecting that thing will get repetitive in this particular game. Different games show different levels of promise in their demos/previews and whilst the game seemed fun, I'm just wondering how long it'll last.

Posted

I'm just suspecting that thing will get repetitive in this particular game. Different games show different levels of promise in their demos/previews and whilst the game seemed fun, I'm just wondering how long it'll last.

Judging from the demo, I somehow doubt this will be the case, unless you're the kind of person who got tired of eviscerating minotaurs and gorgons halfway through God of War. :?

Posted

Judging from the demo, I somehow doubt this will be the case, unless you're the kind of person who got tired of eviscerating minotaurs and gorgons halfway through God of War. :?

I'm a PC gamer so I wouldn't know :D

Thing is, I just think the melee combat lacked some finesse, like that found in for example Arkham Asylum. At most times I was just spamming my way through the fights and the game didn't really punish me for it...

Posted

Judging from the demo, I somehow doubt this will be the case, unless you're the kind of person who got tired of eviscerating minotaurs and gorgons halfway through God of War. :?

I'm a PC gamer so I wouldn't know :D

Thing is, I just think the melee combat lacked some finesse, like that found in for example Arkham Asylum. At most times I was just spamming my way through the fights and the game didn't really punish me for it...

Thats explains it, because I felt Arkham (edit)became repeditive and boring. So I guess my opinion is biased to liking space marines combat more.

Posted

I wouldn't say Arkham was repetitive and boring... just a lot more slow paced and tactical. The "don't get hit" combo mechanic worked wonders and the mob fights difficulty curve was spot on throughout the entire game.

Space Marine and God of War, on the other hand, are a lot faster paced and focus on you getting in "the flow", thus larger and larger combats with the odd mix (medusas + minotaurs, fuck) to shake you out of the comfort zone.

I'm confident it will be good, but will hold my judgement until I see it ;)

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