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Mapcore should pwn the Valve Map contest


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Posted

Important: When you sign up, under the Group Name box, try to call it something like Mapcore: Team XXXXX or Mapcore: ZZZZZ Team . That way we'll have some stardardization. Try to make it unique.

The team I just signed up is Mapcore: Team Kansas

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Posted

just one thing....please....PLEASE make the map PLAYABLE before you start with your fancy brushwork and amazing textures....last thing the gaming world needs is another de_torn/chateau/storm/yougetthepoint

Posted

After reading this i have gotten very excited and I would deff like to be in.

If there are three teams, which i would suggest, I think we should follow certain themes from HL2, bringing the player back to the game and almost wanting to play it agian. Thats something i believe Valve will be looking for. Here are the three themes I thought of.

1) The Citadel (the area where you recieve the upgraded G-Gun)

2) A place similiar to trapville (the area with all the aliens and the priest with the shotgun)

3) Either the junkyard where "Dog" is or the opening train area.

These three themes could be split up into the three teams, the teams then could work a decent layout involving all the things that are required to make an excellent DM map. In example: A difference in height through out the level, placement of weapons and power ups, every hall way leads to another (no dead ends). Im personally down for doing the citadel.

I also agree with Friechamp in creating a temporary forum where we can post about this subject and get things organized.

Please give me your thoughts on this.

Posted

I'm personally going for one of those maps that makes you go "WTF? Is this designer on acid?" If there is any association to HL2 the game it will be a loose one. The architectural stylings and setting will be my own.

Posted

After reading this i have gotten very excited and I would deff like to be in.

If there are three teams, which i would suggest, I think we should follow certain themes from HL2, bringing the player back to the game and almost wanting to play it agian. Thats something i believe Valve will be looking for. Here are the three themes I thought of.

1) The Citadel (the area where you recieve the upgraded G-Gun)

2) A place similiar to trapville (the area with all the aliens and the priest with the shotgun)

3) Either the junkyard where "Dog" is or the opening train area.

These three themes could be split up into the three teams, the teams then could work a decent layout involving all the things that are required to make an excellent DM map. In example: A difference in height through out the level, placement of weapons and power ups, every hall way leads to another (no dead ends). Im personally down for doing the citadel.

I also agree with Friechamp in creating a temporary forum where we can post about this subject and get things organized.

Please give me your thoughts on this.

Citadel sounds good to me. I had the idea of putting those Combine devices that strip you of weapons to good use. Perhaps you have to face a gauntlet of them, losing your weapons but at the end is a RPG or something equally powerful to go wild with. Oh, and an alternative one-way exit so you don't have to lose it again. ;)

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