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Posted

Does removing old personel (except the best ones) to new, "fresh meat" is good for game developers? What do you thing about it?

I know some companies that have very high personel change but mostly politics of that kind of companies is to release the product even is it's crap...

Posted

its my usual perception that who ever comes in a new needs to grind his teeth with the local tech and costumes for at least 2 years before they become PART of the production

... usual people quit before they are even out of their "training" phase in my eyes !

so i think thats bad so if a company has a lot of employee turn over they will eventually make worse and worse games and go under

Posted

2 years? that's a lot man... I'd say you can get yourself up and running in a company in 6 to 12 months, tools learning and workflows learning time included!

Posted

":rr2ld2sq]2 years? that's a lot man... I'd say you can get yourself up and running in a company in 6 to 12 months, tools learning and workflows learning time included!

It's very different from person to person and ofcourse what kind of job you got in the company. I dont think a person, even if that person is just out of school, needs more than 3 months to feel comfortable in doing his job well and fluently if all he does is create props like barrels and pipes...

But yeah, most people I've talked to in the software industry sais its a 1 year iniation period.

Posted

At Eidos we hired a lot of juniors this last year and they are performing at 125% and are really motivated because it's their first ever game job. I've had mixed experiences with Juniors. Some are really clueless and have no idea about the industry, but others can be worth gold. Obviously, a company always needs to balance the juniors with seniors, if not just for financial reasons..

Posted

Sure it's a good thing :) Even if it's not you can't change the fact some people want to move on to another company no matter how much fun they had.

Personally it takes me about 6 months to find my place in a company. However, that's not suggesting can't be very productive right from the start. Experience helps. Juniors and interns can be really awesome, a fresh look at things can also help.

Posted

I really believe that a mix of experienced developers and fresh meat is the best way to go. There is so much more energy and fresh opinions from new guys, but they really need experienced developers to help them from falling in all the pitfalls.

Regarding training time I just have to throw in a quote of shameless self-promotion from my first boss at IO a few weeks after I started: "Usually learning all the tools takes months...seems like you did that in just a few weeks" :D

Posted

I really believe that a mix of experienced developers and fresh meat is the best way to go. There is so much more energy and fresh opinions from new guys, but they really need experienced developers to help them from falling in all the pitfalls.

I couldnt agree more, I'm very thankful at my work for having a senior that knows what he's doing and guides me.

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