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Everything posted by maxlevelboi

  1. maxlevelboi


    Published on the Ol Workshop Please test it if you have time https://steamcommunity.com/sharedfiles/filedetails/?id=2546873652
  2. maxlevelboi


    Literal walk-trough of the level
  3. maxlevelboi


    Ahoy, I am working on Aqueduct again The major changes: * The bombsites are connected to the supports of the Aqueduct, bringing the Aqueduct to the foreground instead of the background * Altering the map overall to detach it from the "This is a plain Dust2 copy" that it was branded as before * Actually using references this time The old release: https://steamcommunity.com/sharedfiles/filedetails/?id=600728667 Thank you for taking the time to read the post!
  4. The light_env is casting some very harsh shadows causing the level to be hard to read, a slight angle and less contrasting light could really help the level Play with the shadow control entity to get a nice balance of shadows and light
  5. I wasn't sold on the game until I saw your post, great stuff!
  6. maxlevelboi


    New workshop page for playtesting: https://steamcommunity.com/sharedfiles/filedetails/?id=1364731910
  7. maxlevelboi


    I made a workshop page, if you have time to check it out and give your opinion I would greatly appreciate it! Workshop page: http://steamcommunity.com/sharedfiles/filedetails/?id=1351674742 Workshop name if you just want to copy paste it: de_segovia_test Cheers, Max "Steam workshop font" levelboi
  8. maxlevelboi


    Hello, I have been working on the level and here is a update: Also I say farewell to the Orange and grey dev grid textures, may you rest in peace old faithful! Updated version: OLD Version (Keeping it in this post to make sure I keep an archive of the development of this level):
  9. maxlevelboi


    Thank you, me 2 B)
  10. maxlevelboi


    Ahoy, I have started a new de_ project nicknamed "Segovia": Test map on Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1364731910 Currently using Spain as my referenceland If you have criticism/thoughts/ideas please add me on Steam or grab me on Discord :)! Steam: http://steamcommunity.com/id/eatbeavers/ Discord: Maximalt#1790 Latest version: New workshop page for playtesting: https://steamcommunity.com/sharedfiles/filedetails/?id=1364731910 Cheers and thank you for going through this post, Max
  11. I really like the way you have evolved the web page : )! And the levels are hella good as well
  12. maxlevelboi


    Feels very cozy :)!
  13. Make what you want to make and it will be good, Hammer Creation Kit Unreal Engine whatever it is all just tools
  14. I understand that this might be a awkward thing to ask for but could I have the vmf? I will check it when I come home and see if I see anything crazy
  15. I recommend taking the entire compile log through this sites log checker http://www.interlopers.net/errors/ It will give you advice on how to proceed if there is an error in the compile log, it could also be something caused outside of the compile log Since I do not have any screenshots of the error I am unable to make an assessment
  16. If you are thinking about going down the Level Design route I would say that the assets polycount and texturescale matter a lot less then if you would like to go down the Env Art route
  17. Ahoy, I personally hold the Valve games in high regard because they come with games that has everything, a load of assets and functions that you can use How long have you been making levels? Do you have any works out on the web?
  18. Heya, We are opening a studio in Stockholm :)! It is going to be led by Patrick Bach former studio manager at DICE! http://www.rollingstone.com/glixel/news/ubisoft-announces-new-stockholm-studio-w496590
  19. I did not know that tool existed! Thanks for the tip : D
  20. Something I like to do is to cut my map up in 4 quadrants and then I compile them in separate vmf files, this way I can find the error by narrowing down the area where the crash occurs. Repeat the cutting of quadrants until you end up with your crasher!
  21. I have not played your level but the lampposts, are they easy to maneuver past during combat?
  22. Ahoy! I would like to see a top down of your level : )
  23. Junior Level Designer at Massive Entertainment since April
  24. Looking damn fine *synth solo*
  25. Higher walls : )! Edit: Look at how they block off areas in the official maps
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