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melc311 last won the day on April 16 2020

melc311 had the most liked content!

About melc311

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  • Birthday 12/28/1999

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  1. To be fair, Source engine maps haven't really been known for their breath taking visuals. When I think of a Source map, what springs to mind are the countless rubbishy looking CSS maps from Gamebanana. Of course there are exceptions to this, CSGO and Insurgency have had a bunch of gorgeous looking maps, but personally I can't think of anything from the older games.
  2. melc311

    [CS:GO] Limestone

    I reworked the A bombsite by adding an extra path. I wasn't satisfied with the original design because it was too linear for both teams. I also added a bunch of trees which made this bland area 100% better looking, it almost feels like cheating! I would love to get some feedback on the new layout.
  3. melc311

    [CS:GO] Limestone

    While waiting to do the playtest, I've been working on the art style guide to get a better feel of the theme and to see how many default assets I could get away with. I will certainly have to do model the balconies and a bunch of other specific props.
  4. melc311

    [CS:GO] Limestone

    Hello gamers I'm making a map which is going to be set in the narrow streets of Valetta, Malta. I originally wanted to take part in the exotic places competition, but I didn't have much time so I gave up. On the plus side, I did end up with a layout that now I can work on. The layout is smaller than the average map, with contact times and rotates of about 10 seconds, with the only exception being mid, where players from both teams can reach it in under 4 seconds. My intention is to make the middle of the map very important, allowing the Ts to rotate freely if they control mid. My biggest worry is that the map is too small for 10v10. Please give it a shot and tell me what you think, all feedback is greatly appreciated. (Screenshots on the workshop page) https://steamcommunity.com/sharedfiles/filedetails/?id=1932804303&searchtext=limestone Reference: radar:
  5. I don't know how you did it so far, but the vertex tool is really helpful.
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