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BigCheese

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About BigCheese

  • Rank
    Newcomer

Profile Information

  • Real Name
    Adam Persson
  • Employer
    The Game Assembly
  • Job
    Level Design Student
  • Location
    Malmö

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  1. Hey, thanks for trying it out! I hear ya, man. It was a true challenge making it, having never done a Portal 2 map before this and also trying to add that literal little spin to it - without me having too much experience in Hammer. Was a tough one, and I feel like the overall quality suffered because of it. I definitely didn't nail the focus bit here, as you say. Player confusion was a problem. Probably should've stuck to the regular Portal 2 formula. But hey, was a fun experiment and I learned a ton from it. Hope you got some entertainment out of it, at least!
  2. Hey everyone! So I wanted to share my latest creation here, in hopes that you guys might wanna play it and tell me your thoughts on it. Been making a Portal 2 map for 6 weeks, 50%, to be part of my portfolio. I'm a Level Design student at The Game Assembly in Malmö, Sweden. This is the first Portal 2 Map that I've ever done and it's all made from scratch in hammer. Hope you have fun with it! Link to Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=878671123
  3. Thanks for taking time to play through it! I wanted to play around with vertical gameplay to see how much gameplay and exploration I could manage with a limited horizontal space. I'm glad that you felt it worked! Thanks for the heads up about zombies disappearing, looks like I had some Output or Flag wrong (Hammer learning curve). Fixed now! Regarding the slanted roof, a friend of mine helped out with a player clip so hopefully it feels much better go walk through now. Can't wait to hear what you guys think about the beta build, I've added the last section of the map for it
  4. Outside Game: Half-Life 2 Map Name: HL2_Odyssey_M4_Outside Context: Part of the HL2_Odyssey project Time spent developing: Week 4 of 8 (at 50% work hours) Estimated playtime: 10 mins Description & Background This map is a part of the HL2-TGA-Project where I am one of 13 level designers. My level takes place Forsaken Courtyards and builds up towards the middle-point of the campaign. The player, armed with the trusty crowbar, pistol and SMG, walks into a seemingly empty part of the city near a river flowing through it. Stray zombies remains and scavenge
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