Game: Half-Life 2
Map Name: HL2_Odyssey_M4_Outside
Context: Part of the HL2_Odyssey project
Time spent developing: Week 4 of 8 (at 50% work hours)
Estimated playtime: 10 mins
Description & Background
This map is a part of the HL2-TGA-Project where I am one of 13 level designers. My level takes place Forsaken Courtyards and builds up towards the middle-point of the campaign. The player, armed with the trusty crowbar, pistol and SMG, walks into a seemingly empty part of the city near a river flowing through it. Stray zombies remains and scavenges the alleyways between the buildings, and the player can explore remnants of an old hide-out built by a lone survivor. The player makes their way through the alleyways and buildings, crossing the make-shift mud bridge to the other side of the river and fights combines protecting the inner parts of the city from the zombies. Explore, survive and get past the combines to delve deeper into the city.
Role in the campaign
My level is in the early to mid parts of the campaign. Far enough so a few weapons and mechanics are already introduced to the player. I am introducing the grenade in the map and gives the player the chance to experiment and toy around with the new weapon with slow zombies. I am also introducing the Poison Zombie near the middle of the level.
The level is dark and mostly quiet, hopefully creating an eerie atmosphere and giving the player a feeling that this place has been abandoned. The player is left to their own devices, exploring and seeking their way through the level at their own pace before the combat ramps up in the later parts of the map.
The first build of my map is provided in the downlink below. The level ends about 2/3 into the map as the last part needs more polish and gameplay before testing. I’d be very thankful if you’d give it a shot and tell me your thoughts.
You can download it here: <Click to Download>