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Everything posted by tomm
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2 identical materials applied to a flat brush and model, both are lit differently, source ftw.
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yeah plubo might be able to help more...it's never going to be exact since models and brushes are light different ways, right?
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yeah I guess it makes sense, after all: brushes - lightmaps, models - vertex lighting
dunno why I expected them to blend perfectly.
just use brushes whenever possible.
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Yes the methods to catch the light for brush and models is different, but it shouldn't catch light with different colors/intensity. It's just that Source Engine does it differently, because it's more fun to make things complicated than easy i guess ?
This kind of stuff annoys me a lot too :-(
Good luck
