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Dennispls

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Everything posted by Dennispls

  1. Hello Folks, I've been interested in doing handpainted stuff ever since I started getting hooked on the Blizzard art style. I found this great tutorial by Tyson Murphy. the result can be seen below. When I completed this I took my World of Warcraft Collectors edition art books and scoured for some usable concepts. I found one at the start of the Lich Kings art book and modelled it after the concept. Results below. Comments and crits very welcome!
  2. Sweet job guys! Really loving Hurg here:)
  3. So why is this in the 3D section again?
  4. Silent hill: Shattered HOPES. thanks d3ads:(
  5. I am really looking forward to this. I think the first movie was a decent adaptation to the game. Obviously they combined elements from multiple games to make it more interesting ( Pyramid head for example).
  6. This looks ace! Love the lighting and the foliage.
  7. Hello again Mapcore! Been a while since i posted here but here goes:
  8. and something else
  9. Because of several reasons the DS project is on hold. Instead i will post some other model(s) that i recently made. Bench has a texturemap of 512x512
  10. I think it is just going to be for show because i have absolutely no idea how to get all that ingame.
  11. Hey there it has been a loong time sincei last posted anything here, so i figured it was time to post something. I am working on this with a friend and we will be making some environments inspired by Silent Hill. The project is aimed at the DS. So the textures are often not bigger than 64x64 In the second picture the tiles are skewed, which should not be this way in the final version)
  12. Sweet how are you guys doing?
  13. Hey guys! Jer its nice to see you start something big again. I would be interested in doing stuff again in my spare time. Right now we are still busy developping killzone 2 so i wont be available every day. If you need a hand you know where to find me
  14. sounds like texture tagging
  15. Maybe it would have been better to overlap some areas on the uv map and scale them up for more detail I can see you did three wall variations at the bottom of the map that werent needed. Also the pavement couldve been put on a shared space. The AO could have been rendered anyway you just had to move away the overlapping uvs other than that i think it looks alright but the normalmap doesnt really do it much justice. Shame you didnt get the job
  16. hope you find people fast man Sorry i had to leave ins but i see no other option rightnow:e
  17. Cannon fodder and simon the sorcerer.
  18. it lacks touch up detail acumen like dirty up the bottom sand and other types of dirt will be visible on the bottom. Maybe get a less black pointy concrete for this one
  19. Now officially an artist at Guerrilla Games!D:
  20. hydeph you are my rolemodel.
  21. agreed metallica isnt dull at all d3ads otherwise no one would listen to them for so many years. they still rock and always will <3 metallica
  22. Dennispls

    Now playing

    Yeah i agree Im quite curious how syphon filter and mgs will play. syphon filter is just too expensive right now. damn games:(
  23. http://store.valvesoftware.com/products ... abHat.html Brilliant.
  24. I see a lot of pinching and reas that are too smooth. Also too bad we cant see the tiretreadson your renders.
  25. i'm in for a bit of humor but this isn't funny in the slightest
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