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Reddit + Mapcore CS:GO Mapping Contest Finalists Announced!


FMPONE

 

mapcore-contest-white-bg.thumb.png.3a930

(Art by Thurnip)

 

Contest finalists have been chosen!

Before announcing our finalists, we want to thank everyone for participating and giving your feedback: with over 150 entries, this event has thus far exceeded expectations in every way.

We strongly considered adding an “honorable mentions” addendum to this announcement, but realized there were simply too many maps which came extremely close to becoming finalists, lacking only one of our “big three” judging criteria components.

 

 

Now, without futher ado…

 

THE FINALISTS:

(in no particular order)

 

DE_ROYAL

By Jakuza

mcUWExw.jpg

Workshop Link

 

DE_EMPIRE

By Andre Valera

zxbvITW.jpg

Workshop Link

 

DE_BOURG

by Klems

W4HeRcd.jpg

Workshop Link

 

DE_COAST

By Ornate Baboon

uUAQZ3h.jpg

Workshop Link

 

These exciting levels exhibit competitive potential, excellent visual presentation, AND a satisfying level of polish, making them truly strong representatives for our talented community. As finalists competing for the grand prize, the authors of these levels will be able to update their work based on your feedback, including fine-tuning their competitive layouts using public playtesting over on Reddit. Let's support them on their journey!

To check out the excellent prizes awaiting our finalists (including money prizes + official Valve merchandise), click here.

 

 

 

Congratulations, finalists!

...but who will be the Grand Prize Winner? Find out September 30th.

 

 

 

 

P.S. – To all our wonderful participants: don't despair. Level design is an art to be pursued for its own sake, and brilliant work should always be celebrated and studied. Additionally, Valve has consistently supported CS:GO community mapping, and Valve Operations remain a lucrative and thrilling opportunity for community mappers such as yourself. Valve’s criteria for Operations can be found here.

 

"Never give up." - Hurg

:hurg2:




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lol yeah. Steel is working one now too, Youtube-based feedback is pretty good, you can see exactly what the person is meaning and pause/play as much as you need...

@Andre Valera I don't agree with anders regarding the timing of the outside areas (train yard and ramp) on Empire - these need to be kept close timing wise/volatile for CTs holding or the map will end up heavily one sided. Keep these areas dynamic to keep the CTs on their toes and both sides of play fun.

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@Andre Valera I don't agree with anders regarding the timing of the outside areas (train yard and ramp) on Empire - these need to be kept close timing wise/volatile for CTs holding or the map will end up heavily one sided. Keep these areas dynamic to keep the CTs on their toes and both sides of play fun.

QFT. Also, Anders worked out the timing for teams to meet and have a knife fight, but thanks to recent advances in ranged combat the CTs will have a few more seconds than T's to lock down each area.

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  • MapCore on Discord

  • Our picks

    • [CS:GO] Shore
      One of the projects I worked on after I made de_austria.

      Yeah, I know the timing is really bad (CS2!), but can't change it... 🙁

      In general a lot went wrong during this project. Had a lot of problems with the layout, but I think I found a good compromise in the end. Also learned many new things. Maybe I would even be ready to create a really good map now after all, but I think that it's gonna be the final one. I really like making maps, but it has become too time consuming over the years for just being a hobby. Unfortunately I never managed to get a job in the games industry. So that's it. I hope it's a worthy ending of 20 years of making maps for me. 🙂

      Shore is a bomb defusal map for CS:GO that takes place on Lofoten Islands, Norway. (Also have a Hostage version of this that works well imo)

      Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2955084102

      I took some inspiration from this place in Norway:


      Layout:


      Some pictures:
      • 15 replies
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