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SotaPoika last won the day on April 3 2015

SotaPoika had the most liked content!


About SotaPoika

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    Next Games
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    Level Designer
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  1. Shambler mask!
  2. I have a feeling, PTR is a mirror-build from DEV, when this kind of stuff gets overlooked almost constantly:
  3. Don't worry about them too much. At the worst, you are placed ~300SR lower than you last Season Final SR.
  4. Oh I wish Blizzky would do something about trolls and griefers. So many smurfs playing Hanjob/Widow/Ginju/Sombrero-only accounts and throwing the match if asked to switch. :/
  5. Yeah, but Overpass looked pretty cool already when it was released. Maybe this time they didn't want to spend time on visual-polish, because they know things are going to be changing.
  6. On my placements, it went 6W-3L-1T and I got 3330, when last season I was 3500. Now I'm 3200. I like how I'm matched with people who have DDOS in their brain.
  7. What SR did you get after those placement matches and what did you end your last season with?
  8. New patch: Blizz actually went live with the ridiculous Bastion buffs. Also, the only change to competitive play is really minimal and not about fixing real problem, which is: trolls and players who throw the match after one disagreement. Amazing stuff.
  9. How did you make the skybox to show up like that in editor? I also build my maps in GZDoom Builder.
  10. When does HURG Studios/Software start working on games and doing a Kickstarter thingie?
  11. Competitive? If yes, then I get ya. It's so toxic, it almost needs a concrete cage for it like they did in Chernobyl to contain the reactor.
  12. So, where do I sign up for HURG Studios to make HL3/Episode3/The End?
  13. I was surprised to see the new map Oasis in Competitive-rotation already, as I (and many others) haven't played it for one minute. Eichenwalde was at least introduced first in Brawl, before throwing it into Competitive. I wasn't surprised in a good way to be honest. What comes to the map itself from one play: It's gorgeus and seems to have a lot of routes and ways. Not really into it that much though gameplay wise yet. Too much vertical-space, my virtual neck breaks when trying to find someone on the upper platforms. Also, I noticed a lot of areas that go pretty much unplayed totally. Anyway, we'll see how it goes once I get more used to it learn the map more. Only mentioning the first impressions here.
  14. In TF2, enemy team's players aren't highlighted with red outline and their names, which IMO makes a huge difference in noticing players.
  15. Great article Puddy! Even though it was more of a "scratch of a surface", it was still definitely worth a read.