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Posted

heh i didnt even want to make games when i was little i always was interested in how they were made and how a gamecould exist on a casette:)

But with the CS period i found out that you could make replacement weapons and started from there

Now its my dreamjob:p

Currently test games but thats nt that great:E

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Posted

I guess it started with an "oh shit, you can do this?" curiosity when I found out how extensivly you could screw with a games internals, and steadily from there it grew into a kind of obsession. Things in life happen so gradually so I'm not completely sure why it sucks up all my time.

A love of games is a given though in this area of work, I guess? Maybe it's just that simple. But I guess it depends on when you stumble upon this stuff or when it sparks your interest too...

Posted

Well,

When I was a kid, I liked creating things. I was extraordinairy crafty and I had very well-developed drawing skills. I had alot of fantasy too.

Nowadays I still like to draw, I like art and I like to map. I have a strong feeling for atmosphere in levels and architecture.

I'm not a very crafty leveldesigner though. I wish I had more time and a more appropriate life for it (allthough I'm happy with the one I have atm).

Posted

It sounds corny as hell, but I like to think one of the main reasons I enjoy it so much is because of the idea that someone somewhere may one day play my stuff and be "entertained" by it.

Of course that first someone is me, and I just enjoy building stuff and mechanics, like others said, but the idea that someone else may enjoy it too is just as strong.

That's coming from someone once in marketing, who didn't want to work in it anymore, seen as marketing is anything but making something someone may enjoy.

Posted

Today I spent 4 hours taking things that don't work and putting them together to make them work. Well, actually they still don't work, but they're halfway there. I crashed the editor a dozen times, including a hard reboot of my entire system. While doing this, two coworkers were doing the same thing and coming to the same crashes. It was a hell of a lot of fun, and I stayed late just to try to get the samn thing working before the weekend.

Like some people say, it's the journey, not the destination.

Posted

Looking at it with the widest angle, from the highest level... I like this job because it affords me a lot of creativity and offers me a variety of tasks day to day. Deep down I like it because I care about it.

I hate it because of emotional investment.

Posted

Ever since i was a little kid playing supermario i have wanted to be a game maker. The passion grew stronger when i got my hands on maya and i thought i could create my first counterstike 1.5 map in it :-D boy was i wrong :P

lol i totally remember that... and I remember helping you too. :P

I do it because it's a form of creative expression for me. Kinda like music is starting to become for me. I like the idea of creating a world out of your mind and carrying that idea from paper to server. I guess its the journey, but also a bit of satisfaction of creating something that I like (hopefully others will like it :P )

bout sums it up for me.

Posted

-The satisfaction of finishing AND releasing something (if someone actually plays it is less of my concern)

-Building something and making my own thing. Ive always had a problem with following other peoples story. For example there are people who completely love star wars and completely immerse themselves in its story, why would you want to do that when you got the ability to design your own star wars?

-Its new, unlike lots of other creative works such as paintings this form of design and art is brand new and thus very unexplored. Lots of things to explore and lots of possibilities.

-Problemsolving is fun.

-Escape from the real world by making my own world

-I like to see things grow. Half the time I play RTS games just so I can spend a few hours building a huge base.

Posted

I like telling stories. I'm not a very good mapper, and I could never finish a multiplayer map, which is pretty much everything I ever attempted.. I'm just starting into doing a single player project, and man I'm enjoying it so much more... All that really matters in a multi map is a layout, and some purty scenery(and even that is negligable.. look at iceworld! <3 johnny). But with single player, its more like writing a book or a movie. I'm suprised it took me this long to get into single player because I have always been an avid writer. I love how subtle you can be with a map, you don't have to say anything, just let the scenery and gameplay tell the whole story.

The most frustrating thing about mapping is trying to get my quality standards and abilities to jive with each other. If I can't get something to look just right, I lose my drive to continue and the map usually(always actually) ends up unfinished.

And its a cheap hobby.. I mean, I paid $40 for Starcraft, HL1, and $50 for HL2... That is $90 I've invested over nearly a decade of level editing and modeling(ms3d ftw), and I run a $500 computer. Can't beat that.

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