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Posted

I was going to write some negatives at first, but as I paged through the map got better and better. Bravo.

All I think, in general, looks a little bland, maybe some trimmings on the walls rather than just plain walls with windows everywhere. That's about it that I can see from the screenies. Doesn't compare to morningstar in my opinion. :P

- Ewok

Posted

cool, id suggest moving the trim of the top of the buildings out a bit if you can afford it on the r_speeds, it makes stuff look better generally and will help prevent the blockyness

Ah, nice idea.

Well Not sure about the r_speeds. Depends what price ppl want to pay to play ;)

Nah but I can def make a try.

  • 3 weeks later...
Posted

I still think it is rather too blocky. You got plenty of colors and need shadows, but try to remove the blocky repetitive look to it.

I don't think they are that blocky and repetitive! Imo they are some of the best lookin' architecture ever in a HL1 engine map. Just my 2c though.. The map looks gorgeous by the way Blaz!!

Posted

You my friend, have not seen superb brush work..

Some guy at the cs forums posted an map with about 7000 w_polys all over the map, not that was quality brushwork!

But your map looks good blaz ;)

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