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Posted

In that third pic with the little spans of grass next to the stairs: who the hell would be mowing or clearing that area. Add some bushes/debree/tall grass in those areas for a little detailing spice.

the arch: move the double arch structure higher up so the flat line lines up with the bottom of the triangular spires, that way the whole thing fuctions as one continual flourish (triangle, upper arch, traingle)

nitty pitcky thing: whoe the fuck leaves giant crates and barrels out by the street? yeah, i know it's CS, a world full of crates at office buildings, desert compounds, and military instalations, but how about a tiny reason why they should be there. If it's a back alley where these shops would honestly be storing things, that's one thing. But if it's a street, break them down to smaller boxes/pots/barrels that human beings could actually use and stack (seriously, how many 8 foot x 8 foot x 8 foot boxes do you run across in normal life) and add little storefront doors or shit next to them to give them some sort of logical placement.

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Posted

I still think the colors look too washed out. It makes it look flat no matter how detailed or how complex the brushwork is. Red is red, not sandy brown with a hint of red and so on.

There should be more white wall surfaces in contrast to the sandy brown.

Also the buildings in the third pic don't really fit in as the architectural style is different. The structure looks more like a castle with the peaky towers.

arab-kids.jpg

Posted

blah.

Well.

This is facts now:

Im tired of working on this piece of shit. SO:

I wont edit ANY textures making them more colorful.

I wont make ANY more models for it.

I just want it to be done now.

Yes, I am lazy =)

Posted

In my eyes this map is pretty much as perfect as a HL map could be!

The map looks "dead" ? Nah I wouldn't say so. If there was an Terrorist riot in my town, I'll probbly wouldnt stay in town or pretend that evrything was normal. I think this town look like it was abbandon in a rush, I like that!

Your texutre, brushwork and lighting quality is pro as allways~

And the grass made a nice effect

Posted

I dont like the new grass. How can green grass exist on dry sand?

Well looks like you should know because it looks like you are pretty much into "grass" yourself (your site)

Anyway, back to topic: The grass should stay imo

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