Zyn Posted July 14, 2004 Report Posted July 14, 2004 As ferret said, try using other than 90 degree corners and buildings. Would add some variation. Quote
RD Posted July 14, 2004 Report Posted July 14, 2004 i remember seeing screenz of de_bright and it looked medium, but it was awesome when i played it. This one looks good so when i play it it must be superb (ö(~ Quote
-Stratesiz- Posted July 14, 2004 Report Posted July 14, 2004 Much better but the different colored wall textures still blend in one another since the saturation is so low. Boost their colors in order to add contrast and it will be sextastic. Yah I guess ya could use some 90 degree angles here and there to increase the ambience. Quote
PhilipK Posted July 15, 2004 Author Report Posted July 15, 2004 Gonna try making it less 90 degreeish now then. Ill smack in some towers n shit too. Quote
Crackerjack Posted July 15, 2004 Report Posted July 15, 2004 looking much better. Great stuff here. Quote
Izuno Posted July 15, 2004 Report Posted July 15, 2004 Already looking better ---> lighting, textures, geometry. keep up the good work. Quote
zaphod Posted July 15, 2004 Report Posted July 15, 2004 purty, I think your heading towards a thumbnail on the front page more shots! Quote
PhilipK Posted July 15, 2004 Author Report Posted July 15, 2004 Thanks for the nice replies ppl Encouraged me to map some more: Been starting to add some background buildings as you might see in some pics. Wanna get the feel that it actually is a city and not just some buildings thrown out in the desert. Quote
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