R_Yell Posted February 28, 2006 Author Report Posted February 28, 2006 Some updates: enviorement lighting position change 3d modeled normal map on cave's ceiling Glazed tiles I'm involved in gameplay/performance improvements now, level has very good frame rate over almost all places once I tweaked vvis. Need to finish 3dskybox mountains hand painted texture, and keep polishing some parts, but the level is near to be completed. Quote
von*ferret Posted February 28, 2006 Report Posted February 28, 2006 I'd love to see more things like the tiles around. Adds more atmosphere in my opinion. Quote
R_Yell Posted February 28, 2006 Author Report Posted February 28, 2006 Yes, I know, there are some zones that could support more props. The map has around 50 custom props now, but there is no much quantity. I want to place most of the atmosphere inside the church and caves, both zones have a good amount of frame rate. Quote
SKULLHOZER Posted March 10, 2006 Report Posted March 10, 2006 The terrain is excellent, but I’m just wondering whether or not the gameplay would be good… Quote
R_Yell Posted March 10, 2006 Author Report Posted March 10, 2006 The test we've made are positive respect to gameplay, the weapons and the mod itself helps too. It's a customized HL2DM, using western era weapons , but gameplay is much like DOD at least for this map. Capture points placements is completely different from DOD, bases are inside the fort, and flags are outside (3) and between bases (1 inside the church). And capturing flags means you get more powerful weapons too, because players respawns with basic inventary. That creates some strategical thinking. So the map will be very funny, action is intense with 8 players at least, but could support around 20. Here are some pics with final rocks: I'm not sure if outside should have more cover, have no clear idea yet. Quote
Taylor Swift Posted March 10, 2006 Report Posted March 10, 2006 Very beautiful indeed, nice and smooth! But what about to add some couple of stone churches/buildings or simply ruins around that place? Maybye even somewhere near the cliffs? Nice work and keep going. I will try this map out! perhaps.. you need some trees? Quote
R_Yell Posted March 10, 2006 Author Report Posted March 10, 2006 I could add some bushes outside, as cover. There is no plan to add more buildings, outside fort is just desert and tombs, there are a lot of tombs around the place. Quote
Ginger Lord Posted March 10, 2006 Report Posted March 10, 2006 The lighting in the level doesnt match the skybox, or at least the rock colours. Looks odd having saturated yellow rocks with orange in the sky. Quote
R_Yell Posted March 10, 2006 Author Report Posted March 10, 2006 Nature is odd sometimes, there are lot of contrast in some places, in this case I think it's better having different colors. Mountains are something like dirt/dark rocks, main rocks are some kind of limestone. Env_lighting is a bit saturated I think, but textures aren't. I'll try different light settings. Quote
R_Yell Posted March 17, 2006 Author Report Posted March 17, 2006 The map is near to be completed, here is a overall view. Feel free to add whatever you consider necessary to make it better (without getting worse performance! :wink: ) Quote
Mazy Posted March 17, 2006 Report Posted March 17, 2006 Looks really good R_Yell, obviously I'm still going to say that more props to clutter the streets would be sweet but its still quite good Btw, is the roof accesible on this pic?: Quote
WD Posted March 17, 2006 Report Posted March 17, 2006 3rd pic doesnt work Overall the map looks awesome and like mazy said more props Also on the pic from under the bridge the terrain looks a bit dull and could have some more variation but well it's hard to make any conclusions from just a few pics. Quote
R_Yell Posted March 17, 2006 Author Report Posted March 17, 2006 The 3rd pic is this one Almost all roofs can be accesed, except the two big buildings around the church. The church's roof is accesible from two ways, inside the tower and the scaffolding at the back. Heights plays an important role, there are multiple levels with a clear hierarchy relationship. I can add some small props at places with low visibility distance, and probably more physic props will be added because we have some kind of replacement for gravity gun (bare hands). The terrain could be improved with decals I have made for rocks, but they could work on ground too. Quote
Grinwhrl Posted March 17, 2006 Report Posted March 17, 2006 looking mighty awesome so far. I will be agreing with the others, more prop clutter needs to be down, and overlays. Maybe add an old cannon crator? Quote
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