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Posted

Some updates:

enviorement lighting position change

5f8e245c64ef9436a9426dd627d01088.th.jpg

986768421334f9d8c230dc9912bc665b.th.jpg

3d modeled normal map on cave's ceiling

343d3736fef19d0942fb92538b949249.th.jpg

Glazed tiles

83bed4bb0ebcf55adf41d8fec09159d5.th.jpg

I'm involved in gameplay/performance improvements now, level has very good frame rate over almost all places once I tweaked vvis. Need to finish 3dskybox mountains hand painted texture, and keep polishing some parts, but the level is near to be completed.

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Posted

Yes, I know, there are some zones that could support more props. The map has around 50 custom props now, but there is no much quantity. I want to place most of the atmosphere inside the church and caves, both zones have a good amount of frame rate.

  • 2 weeks later...
Posted

The test we've made are positive respect to gameplay, the weapons and the mod itself helps too. It's a customized HL2DM, using western era weapons , but gameplay is much like DOD at least for this map. Capture points placements is completely different from DOD, bases are inside the fort, and flags are outside (3) and between bases (1 inside the church). And capturing flags means you get more powerful weapons too, because players respawns with basic inventary. That creates some strategical thinking. So the map will be very funny, action is intense with 8 players at least, but could support around 20.

Here are some pics with final rocks:

cb5faf381978374cd73bde2bd1ffaa09.th.jpg f49bd4941bf13cc86d92b2ae002888fe.th.jpg

I'm not sure if outside should have more cover, have no clear idea yet.

Posted

Very beautiful indeed, nice and smooth! But what about to add some couple of stone churches/buildings or simply ruins around that place? Maybye even somewhere near the cliffs?

Nice work and keep going. I will try this map out!

perhaps.. you need some trees?

Posted

I could add some bushes outside, as cover. There is no plan to add more buildings, outside fort is just desert and tombs, there are a lot of tombs around the place.

Posted

Nature is odd sometimes, there are lot of contrast in some places, in this case I think it's better having different colors. Mountains are something like dirt/dark rocks, main rocks are some kind of limestone. Env_lighting is a bit saturated I think, but textures aren't. I'll try different light settings.

Posted

The map is near to be completed, here is a overall view. Feel free to add whatever you consider necessary to make it better (without getting worse performance! :wink: )

bbd095ec70e094868de4677978b13521.th.jpg d858e98da9200a9030c2c489fe402a56.th.jpg 172d86bf690e55ceabaa2cef3620d61d.th.jpg f08f7da3c9daddbee946dbd8eb57990c.th.jpg 8fb7980db00cbd4afbe5506592dae846.th.jpg

297186a9094c61fde049a5bf108f9a64.th.jpg 71db27e105611801ce88001447cfcfc9.th.jpg 6e2f1f949e274523d071a2e8d05ff84c.th.jpg 534d5e320d868c70bb1ed5381336a66d.th.jpg 5c6bc3282de4abb037d0b905d9ef7cc1.th.jpg

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Posted

Looks really good R_Yell, obviously I'm still going to say that more props to clutter the streets would be sweet but its still quite good ;)

Btw, is the roof accesible on this pic?:

172d86bf690e55ceabaa2cef3620d61d.jpg

Posted

3rd pic doesnt work :(

Overall the map looks awesome and like mazy said more props

Also on the pic from under the bridge the terrain looks a bit dull and could have some more variation but well it's hard to make any conclusions from just a few pics.

Posted

The 3rd pic is this one

presidiorc100122sc.th.jpg

Almost all roofs can be accesed, except the two big buildings around the church. The church's roof is accesible from two ways, inside the tower and the scaffolding at the back. Heights plays an important role, there are multiple levels with a clear hierarchy relationship.

I can add some small props at places with low visibility distance, and probably more physic props will be added because we have some kind of replacement for gravity gun (bare hands).

The terrain could be improved with decals I have made for rocks, but they could work on ground too.

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