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  • 2 weeks later...
Posted (edited)

Dropped a big update for this just now addressing the latest playtest feedback:

- Clipping pass on stairs, doors, and walls
- Fixed bullet penetration issues on exterior railings
- Removed one entrance to the auditorium
- Added placeholder projection to screen in auditorium
- Bunched up front seating group of auditorium, to accomodate smoother traversal
- Added high cover and improved ability to push the auditorium
- Improved flow of stairs leading from CT spawn to squeaky
- Changed squeaky door speed to 200 (standard door speed)
- Reduced variability of hostage spawns
- Limited the playable area on upper floor of main lobby
- Players can no longer jump from/defend from exterior windows on upper floor of main lobby
- Improved problematic sightlines from exterior to interior of lobby
- Added additional cover for holding hostage rescue zone
- Rescue zone size reduced slightly
- Rescue zone area now marked by red line/curb and decals

 

Fun fact, with the added projected intermission screen now you can see when a cheeky sniper is in the projector booth and is positioned clumsily, casting their shadow and blocking parts of the screen:

 

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Edited by Citizen_001
  • 3 weeks later...
Posted

Last of the big updates addressing the latest playtest feedback:

- Walled off space above CT spawn
- Added canopy to main entrance exterior
- Fixed bullet penetration issues with escalator handrails
- Removed cheesy angle under projector in booth
- Clipped projector booth stairs
- Improved angles and LOS on upper floor hallways
- Solidified T hold angles on lower floor lobby
- Improved clarity of where players will enter LOS on exterior lobby stairs
- Added small inset to improve angles while holding auditorium lower entrance
- Added small cover objects to lobby and upper floors
- Removed the windows on the main auditorium doors

Think things are feeling pretty solid layout wise, going to shift into some detailing work for the time being.

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cs_matinee_radar.png

Posted (edited)

On the day of the update, I decided to check up on the map. I bring you the 2nd Showcase of the map. Version 17.06.2024
Love what you're doing here, McFly haha! 

The poster frame in the lobby of the cinema reminds me of a project I started some time ago.
The map was meant to be set in a theater, with some posters in the lobby. I lost the .vmap file of it. Don't ask me. We all make mistakes. 

Spoiler

image.png.e28ca3cde3c964bf10b23108f70fb3cd.png
But I do have a video of the map-building process. If you wish to see what I am talking about. 
I prepared some costume posters (1024x1024)

Spoiler

The posters were made mostly about Military Conflict: Vietnam game. Just with some fun to it. And the people mentioned there are people from the game Discord community. If you don't know what to add for a poster on a certain frame in your map. You are more than welcome to use one of these! 
image.png.c2d59be8dcd43dd16be21f47b61d9dee.png

Spoiler

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Spoiler

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Spoiler

Stay safe and stay mapping!

 

Edited by MrTrane18
  • 3 weeks later...
  • 4 weeks later...
Posted (edited)

This has been a very fun map to play and I adore the theme but I do have one nitpicky thing to mention. The addition of the awning over the stairs to the entrance is detracting from the visual impact of your building and the outdoor area. In the first screenshot you post of matinee the nice sweeping curve of the matinee skyline connects with the street curve at ground level by the stairs, which create lines that lead your eye between the two. The awning obscures too much of the matinee, disrupts the skyline, and breaks the visual connection created by the stairs. You could get rid of the overhead cover, or thin out the space it occupies. There's also an opportunity to add a sweeping curve to the street curb to complete the visual connection made by the stairs leading between skyline and ground.

 

 

matinee.png

Edited by cyn inc
Posted
On 8/4/2024 at 6:59 AM, cyn inc said:

This has been a very fun map to play and I adore the theme but I do have one nitpicky thing to mention. The addition of the awning over the stairs to the entrance is detracting from the visual impact of your building and the outdoor area. In the first screenshot you post of matinee the nice sweeping curve of the matinee skyline connects with the street curve at ground level by the stairs, which create lines that lead your eye between the two. The awning obscures too much of the matinee, disrupts the skyline, and breaks the visual connection created by the stairs. You could get rid of the overhead cover, or thin out the space it occupies. There's also an opportunity to add a sweeping curve to the street curb to complete the visual connection made by the stairs leading between skyline and ground.

 

Really appreciate the thoughtful and nuanced feedback, I've been very personally torn about that awning lol, feel like I've toggled it on and off a thousand times trying to decided whether I want it. It creates a lot of interesting shadows I like overhead on the main entrance but I do agree with you, it disrupts certain shapes I found particularly appealing about v1. I probably can't say one hundred percent if it'll stay or go til I'm closer to the final version (I want to reserve that decision until I can judge how the visuals things look here when it's had an art pass), but I'm definitely leaning towards removing it 🤔.

Posted (edited)

You could remake the awning into a fan shape. I think it would fit better in your environment, and obscure less of the matinee building. There are also a variety of materials you can choose to form it from.

 

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Edited by cyn inc
  • 3 weeks later...

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