Citizen_001 Posted May 13, 2024 Report Posted May 13, 2024 (edited) A fast-paced hostage map taking place in a Cinema in Los Angeles/Hollywood. Terrorists face off against CTs to battle over hostages held in the auditorium and projection booth. Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=3245391564 Edited February 9 by Citizen_001 VariousBreads, ynel, A_Vamp1re and 11 others 11 3 Quote
AlphaOwl Posted May 13, 2024 Report Posted May 13, 2024 Looks promising! Really love your previous work on Lost Temple, so I was surprised to see you have a submission for this competition! Citizen_001 1 Quote
Darivan Posted May 13, 2024 Report Posted May 13, 2024 So awesome layout, I believe I will j**k off for your map everyday. Citizen_001, Karthoum, esspho and 3 others 5 1 Quote
MrTrane18 Posted May 19, 2024 Report Posted May 19, 2024 Tried this map and felt like McFly him self! Made a showcase video as well, hope it is useful! Good luck with the project! RazzleDazzle1 and Citizen_001 2 Quote
Citizen_001 Posted June 1, 2024 Author Report Posted June 1, 2024 (edited) Dropped a big update for this just now addressing the latest playtest feedback: - Clipping pass on stairs, doors, and walls - Fixed bullet penetration issues on exterior railings - Removed one entrance to the auditorium - Added placeholder projection to screen in auditorium - Bunched up front seating group of auditorium, to accomodate smoother traversal - Added high cover and improved ability to push the auditorium - Improved flow of stairs leading from CT spawn to squeaky - Changed squeaky door speed to 200 (standard door speed) - Reduced variability of hostage spawns - Limited the playable area on upper floor of main lobby - Players can no longer jump from/defend from exterior windows on upper floor of main lobby - Improved problematic sightlines from exterior to interior of lobby - Added additional cover for holding hostage rescue zone - Rescue zone size reduced slightly - Rescue zone area now marked by red line/curb and decals Fun fact, with the added projected intermission screen now you can see when a cheeky sniper is in the projector booth and is positioned clumsily, casting their shadow and blocking parts of the screen: Edited June 1, 2024 by Citizen_001 Mr.Yeah!, Radu, T-Rexer and 6 others 8 1 Quote
Citizen_001 Posted June 17, 2024 Author Report Posted June 17, 2024 Last of the big updates addressing the latest playtest feedback: - Walled off space above CT spawn - Added canopy to main entrance exterior - Fixed bullet penetration issues with escalator handrails - Removed cheesy angle under projector in booth - Clipped projector booth stairs - Improved angles and LOS on upper floor hallways - Solidified T hold angles on lower floor lobby - Improved clarity of where players will enter LOS on exterior lobby stairs - Added small inset to improve angles while holding auditorium lower entrance - Added small cover objects to lobby and upper floors - Removed the windows on the main auditorium doors Think things are feeling pretty solid layout wise, going to shift into some detailing work for the time being. Fnugz, Lizard, Harry Godden and 2 others 5 Quote
Lizard Posted June 17, 2024 Report Posted June 17, 2024 Love the architecture you have going on here. Looks really believable. Good luck! Citizen_001, Fnugz, jd40 and 2 others 5 Quote
MrTrane18 Posted June 17, 2024 Report Posted June 17, 2024 (edited) On the day of the update, I decided to check up on the map. I bring you the 2nd Showcase of the map. Version 17.06.2024 Love what you're doing here, McFly haha! The poster frame in the lobby of the cinema reminds me of a project I started some time ago. The map was meant to be set in a theater, with some posters in the lobby. I lost the .vmap file of it. Don't ask me. We all make mistakes. Spoiler But I do have a video of the map-building process. If you wish to see what I am talking about. I prepared some costume posters (1024x1024) Spoiler The posters were made mostly about Military Conflict: Vietnam game. Just with some fun to it. And the people mentioned there are people from the game Discord community. If you don't know what to add for a poster on a certain frame in your map. You are more than welcome to use one of these! Spoiler Spoiler Spoiler Edited June 17, 2024 by MrTrane18 Quote
MrTrane18 Posted June 17, 2024 Report Posted June 17, 2024 Spoiler Spoiler Two more posters! Hope they are useful! Quote
Citizen_001 Posted July 8, 2024 Author Report Posted July 8, 2024 Update coming soon with some detailing work in a couple spots, but here's a sneak peek: jd40, MrTrane18, AlphaOwl and 2 others 4 1 Quote
tchick Posted July 31, 2024 Report Posted July 31, 2024 You have a good eye for the scale, looks believable and fun Quote
cyn inc Posted August 4, 2024 Report Posted August 4, 2024 (edited) This has been a very fun map to play and I adore the theme but I do have one nitpicky thing to mention. The addition of the awning over the stairs to the entrance is detracting from the visual impact of your building and the outdoor area. In the first screenshot you post of matinee the nice sweeping curve of the matinee skyline connects with the street curve at ground level by the stairs, which create lines that lead your eye between the two. The awning obscures too much of the matinee, disrupts the skyline, and breaks the visual connection created by the stairs. You could get rid of the overhead cover, or thin out the space it occupies. There's also an opportunity to add a sweeping curve to the street curb to complete the visual connection made by the stairs leading between skyline and ground. Edited August 4, 2024 by cyn inc Citizen_001 1 Quote
Citizen_001 Posted August 6, 2024 Author Report Posted August 6, 2024 On 8/4/2024 at 6:59 AM, cyn inc said: This has been a very fun map to play and I adore the theme but I do have one nitpicky thing to mention. The addition of the awning over the stairs to the entrance is detracting from the visual impact of your building and the outdoor area. In the first screenshot you post of matinee the nice sweeping curve of the matinee skyline connects with the street curve at ground level by the stairs, which create lines that lead your eye between the two. The awning obscures too much of the matinee, disrupts the skyline, and breaks the visual connection created by the stairs. You could get rid of the overhead cover, or thin out the space it occupies. There's also an opportunity to add a sweeping curve to the street curb to complete the visual connection made by the stairs leading between skyline and ground. Really appreciate the thoughtful and nuanced feedback, I've been very personally torn about that awning lol, feel like I've toggled it on and off a thousand times trying to decided whether I want it. It creates a lot of interesting shadows I like overhead on the main entrance but I do agree with you, it disrupts certain shapes I found particularly appealing about v1. I probably can't say one hundred percent if it'll stay or go til I'm closer to the final version (I want to reserve that decision until I can judge how the visuals things look here when it's had an art pass), but I'm definitely leaning towards removing it . Quote
cyn inc Posted August 6, 2024 Report Posted August 6, 2024 (edited) You could remake the awning into a fan shape. I think it would fit better in your environment, and obscure less of the matinee building. There are also a variety of materials you can choose to form it from. Edited August 6, 2024 by cyn inc ORB-NRG 1 Quote
Citizen_001 Posted August 26, 2024 Author Report Posted August 26, 2024 Feeling pretty stoked to have made it into phase 2. Been working on some of the outdoor exterior areas a bit recently and will probably update the workshop version soon with these: T-Rexer, cyn inc and MrTrane18 3 Quote
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