Glad you can tell its an English village. Some of the earliest feedback I got was that it was set in France so I reworked all the buildings and spent the last few weeks glued to reference images. I had to cheap out on a few of the elements I would have liked to add. The 3D skybox is ripped from the new inferno with altered textures and the trees being moved around abit to better line up with my map. I started making my own one but just couldn't get it to feel right with the time I had left.
I was planning on adding custom signage like street names ect. to fully sell it being set in the UK, not adding them was partly time but mostly my luck when it comes to packaging my maps in the past and textures just not working for people. Would have hated to see my map suffer from my incompetence when using VIDE
Cars being all over the place was all I could think of that'd work when transitioning from BSP to detail to block off the same areas on my main road. Really early versions went for the classic really high wooden walls to block vision but were later reworked into some questionably placed houses / the crashed cement mixer.
I agree with the comment about the dodgy drivers. The cement mixer fit too well with the area I needed to block not to be used and then allowed me to use cement in place of my BSP crates. CTs being crashed through the wall was added because I've never really understood why when the CTs have these armoured tanks they arrive in, they never just drive those into the bombsite. Also I just thought it'd be funny.