Slimek Posted April 22, 2024 Report Posted April 22, 2024 (edited) Hi everyone, For this contest I am once again teaming up with @KlixX, as well as @Coachi! We're going to make a de_ map based on Palácio Nacional da Pena in Sintra, Portugal. https://steamcommunity.com/sharedfiles/filedetails/?id=3249860053 Updates soon Edited May 19, 2024 by Slimek added workshop link MadsenFK, Andre Valera, vfxNev and 8 others 9 2 Quote
Lukyvald Posted April 22, 2024 Report Posted April 22, 2024 (edited) XDD i was there just the other day lolol Edited April 22, 2024 by Lukyvald Slimek 1 Quote
RazzleDazzle1 Posted April 23, 2024 Report Posted April 23, 2024 that's for sure ai image where did u get that did u make it? Quote
RazzleDazzle1 Posted April 23, 2024 Report Posted April 23, 2024 weird looking castle ig i just looked it up gl! Quote
Freaky_Banana Posted May 24, 2024 Report Posted May 24, 2024 Unfortunately I don't have access to CS currently because I lack the hardware, but I would love to check this one out in game! Based only on the overview on your workshop page I wonder how rotations will work out. Especially T rotations look pretty long or unsafe. But of course I don't actually know, wo anyway best of luck! MrTrane18 1 Quote
Slimek Posted July 12, 2024 Author Report Posted July 12, 2024 I realised I haven't posted anything here just yet, and now seems like a good time. The first version of the map was published on May 20th and it was playtested on the Source Engine Discord. Spoiler We have since addressed issues that came up during playtesting and today we are shipping an update in preparation for this week's FACEIT hub map rotation. Spoiler Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=3249860053 Lukyvald and T-Rexer 2 Quote
Slimek Posted July 23, 2024 Author Report Posted July 23, 2024 Palacio was featured on the FACEIT hubs during Week 10 and it was played 12 times. Here are some stats gathered from the matches: Spoiler I was quite happy with how the matches played out, however early round gameplay suffered from very long initial engagement timings. Here's the list of the most notable changes in the latest update, out now on the Workshop: Tweaked timings Moved T spawn to restaurant area Tweaked cover around A Added a side entrance to A main Flattened A connector Added additional rotation path for CTs Removed pillar and arch obstructing vision on Mid courtyard Added inner arch in Mid connector Moved entrance to B connector Widened and added squeaky door to B connector Streamlined B main and ramp Added audioblockers around B and underground Spoiler Quote
Slimek Posted July 28, 2024 Author Report Posted July 28, 2024 (edited) Latest update changelog: Reworked B ramp Moved CT spawn closer to A Rerouted CT to B path Widened CT hall Removed additional rotation path for CTs Simplified Mid tower Flattened Mid ramp chokepoint Adjusted negative space walls height around Mid Tweaked timings Spoiler Edited July 28, 2024 by Slimek Quote
Slimek Posted October 2, 2024 Author Report Posted October 2, 2024 We're over a month into Stage 2 of @Mapcore contest and so far, I've used this time to further refine the gameplay, while @Coachi and @KlixX have been working hard on the visuals. Pathing to the B site was by far the weakest part of the map and the recent updates have focused on greatly improving that area. Spoiler The distance needed to reach the bombsite was reduced by getting rid of unnecessary 'buffer' areas, thus directly connecting B Long with the site through one main chokepoint. To accomodate this change, the site and the surrounding paths had to be mirrored. Spoiler Before: After: I have also decided to once again move T spawn, hopefully this time to the final location, bringing it closer to Mid (and B). Here is a comparison between the version submitted for judging and the current one: And last but not least, here's the first art pass around A Site: Spoiler AlphaOwl and Lukyvald 2 Quote
Slimek Posted January 11, 2025 Author Report Posted January 11, 2025 Last week (Jan 3rd-10th) Palacio was once again featured on the Mapcore FACEIT hubs. It was tied for the most popular map that week. Here are some detailed stats: Spoiler As the Stage 2 deadline approaches, we are focused on delivering the best possible version within the remaining timeframe. Lukyvald, Karthoum, Freaky_Banana and 1 other 4 Quote
Slimek Posted February 9, 2025 Author Report Posted February 9, 2025 We have released the final version for Stage 2 Lefty, T-Rexer, vfxNev and 3 others 5 1 Quote
Slimek Posted April 20, 2025 Author Report Posted April 20, 2025 It's been an incredible year long journey, and it is finally coming to an end as we present to you the final version of Palacio for Stage 3. We'd like to thank our playtesters and everyone who gave feedback. We'd also like to appreciate the effort the Mapcore staff has put into organizing this contest. Good luck to everyone https://steamcommunity.com/sharedfiles/filedetails/?id=3249860053 Lukyvald, esspho, poLemin and 4 others 5 2 Quote
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